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    1. caingen

      Haven't looked at this in a long while.

      Haven't looked at this in a long while.
    2. caingen

      COMMUNITY THINK TANK

      I can already see there is a lot of discussion about just the act of compiling ideas and the event itself. That alone is enough to keep this little project on track and justify the moderated nature of the event. Given schema\'s current penchant for hearing out good, well thought out, community...
    3. caingen

      Locking ships

      This is already implemented mate, in two ways actually: permissions and admins. A good server will actively make sure to lock down bp\'s and you don\'t have to have factions be open.
    4. caingen

      On the topic of Orbits

      It seems everyone has seen the problems of orbiting sectors in one form or another. Be it grabby sectors, difficult to navigate areas, or lost homes and ships, having the sectors move around is a problem. Now, I know I have heard that schema is supposedly working on it by unfixing planets from...
    5. caingen

      Calbirian Swarm Databanks (US-PST)

      A quick impromptu fight this night. Taking place @ 2 2 10.
    6. caingen

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      The \'Oreo\' solution of schema\'s is a fairly good comprimise of playability. I would personally like them to be a bit thicker and certainly wider. Right now you get a single person to a planet and it would be good for a planet to sustain a small group of about 5-8 without them completely...
    7. caingen

      Blitzwing's Guideline to Ship Classifications!

      Insert mom joke here?
    8. caingen

      Sectors Kidnapped me

      HELP HELP I DONT KNOW WHERE I AM! Seems the sectors are a little touchy, grabby. 4 different sectors just swept me away in the time span of 4 seconds and subsequently lagged me out. Then they each took one of my turrets that were floating in space with me! Kidnappers and Thiefs! So this...
    9. caingen

      StarMade: A Community Director’s Perspective

      This game has a surprising amount of potential, already showing it has the ability to become the next Minecraft, the game that many will claim it takes inspiration from. Already it is bringing in numerous new users to our community, each very curious about the game and needing a patient hand to...
    10. caingen

      The Hyper-Realm, non-instantaneous FTL travel method

      So, reading more of what Calbiri is suggesting, it seems like he was talking more like a block slime that eats your ship to make bigger box slime. So maybe we can end the 40k discussion and talk about a different idea.... This block that flies around and eats another block and grows... seems a...
    11. caingen

      Chat Channel Admins

      Why? Because it needs a little moderation. And an ignore button. I know, its not a part of the game. But, it really needs done.
    12. caingen

      Power Regeneration Mechanics

      I\'ll be the first person to admit that your 5x5x5 design is the most effecient to-date. However, it is by far the most efficient way of generating power. Power is not limited to just a cube nor is stacking multiple of those cubes a good idea. Case in point, 5 power lines that fan out 150 in...
    13. caingen

      Turret Docking: won't stay docked

      I keep finding that my turrets have decided to wander off on their own. Recently had one undock while I was moving the ship and started spinning like Vader's Tie Interceptor. I have 6 turrets in a tight area, is it possible they are being pulled off or are they just losing their state?
    14. caingen

      Texturing and Modding

      So I know I\'ve heard you wont be opening the code up to modding till most of it is done, just hoping that is confirmed. I\'m much more interested to see what your final plans for gameplay are like before all this talk of modding.
    15. caingen

      Most efficient power reactor pattern?

      You can add a couple more blocks to max your power load at 103.5k really easily. Overall, really an effiecient design and congrats on being the closest person to the theoretical 20k regen limit.
    16. caingen

      My first Project

      Nice Cube! Whats its dimensions? And might I ask what your total output is on that thing?
    17. caingen

      Cockpit's

      Having a side veiw cockpit can be for so many more things. Side-firing is definately one of them but, so is maneuvering. Say I need to snug up to something so close but not hit it, I may just want more than one veiwpoint, maybe I need a different angle on it.
    18. caingen

      Did someone say Hotdrop?

      Have more screenies of her. The Heavy Missile Launchers are turrets and thus hotswappable.
    19. caingen

      spawned ships have no weapons settings

      Mapped to keys. Undock seems to stay mapped and using it brings back mappings but, they aren\'t mapped to the same keys still.
    20. caingen

      spawned ships have no weapons settings

      Weapon settings are changing constantly on me, not just buying a schematic through the store. It seems to happen on server updates, crashes, wierd sector bugs. Or just about any time something happenes to the ship.