Hi everyone,
I've been working on a new tool for StarMade: StarMade Block Editor.
It is a local visual editor for StarMade block definitions. The goal is to make custom block editing much easier by providing a browser UI, a real 3D preview, texture atlas selection, icon editing, and safe...
Hello, and thank you very much!
StarMade-Decoder will be used for a new project coming soon: StarMade-Block Editor, which will allow users to edit and create custom blocks. It will also be used to update and modernize StarMade-BPViewer.
I also see that dynmaps are still being requested, so I’m...
Hi everyone,
I've been working on a new Node.js/TypeScript module to interact with StarMade's
HSQLDB database. The goal is to give server admins and tool developers a clean,
typed API to read and write game data without having to deal with JDBC or raw SQL.
GitHub: GitHub -...
Update 8
New Additions:
Helios Class Yacht by ComCardinal
Åbostad Destroyer by colonel lacu
The Sorcerer by colonel lacu
Guardian Class Heavy Cruiser by eatsomedust4
Sydney Class Light Cruiser by eatsomedust4
Isaac-class hovercraft by DeepspaceMechanic
Shipyard Showcase 1
Current Video...
Would be cool to see a ship of mine showcased by you... I have one that could make a really good episode, with his many interactive features / animations :)
But if others will submit newer ships, do them first, cause mine's more than 3 years old and somewhat known:
Isaac-class hovercraft
Build Tools Overhaul
Did a small video going over the new build tools:
Although they're not polished, they're still helpful even in their current state.
Also filmed the first ship showcase, which I'll edit/post later this week. My goal is to get through the current queue (of 4) this month...
this ship was intended to basically be a larger monorail and it fills that goal well and while a modified monorail will have more shield then this ship can, the hurricane class corvette is designed to have a significantly higher damage output at a low price however the ship does cost 2M instead...
My golden age is now.
I never really interacted with the community back in the good old days. I was like 14-16 years old at the time. I was greatly inspired to learn to build better every time I saw amazing ships being made by the goats of the era. I really hope that the ships I build now will...
Honestly, that sounds like a bit much; especially given how slowly development moves for this game.
System HP was already tried and while not ultra-realistic, it worked well as a StarMade gameplay mechanic; hence why it was mentioned.
With the Universe Update (supposedly) right around the...
To offer my 2 cents into this foreverargument.
I think the current state of power is a good base for a fun system. it just needs something that would make it take creativity or challenge the player to get to a great design. if i look at games similar to starmade such as Stormworks: build and...
Description:______________________________________________________________
A retrofitted heavy freighter, modified to carry and assemble a temporary jump gate and outpost in another star system, through which a future colony could be built.
To this end, the Commonwealth was given the most...
Titan S.C.R.V
- Affiliation: United Star Axis
- Manufacturer: Nexus Inc. Volcov Industrial.
- Type: Utility Rig / Mobile Construction Vehicle
- Armament: *Unarmed*
- Special equipment: High Efficiency Wide-beam Mining Array, Astrotech Repair system, Fore and Aft Tractor Beams,
Class 3 jump...
*Power 2.0 revision passed*
Important: 2 for the price of 1!! (comes with a lighthouse warp beacon, aka it has a 0x0 warp gate, completely useless except for exits, just connect it as normal and it should work)
Description:______________________________________________________________
A highly...
Description:______________________________________________________________
A sturdy spacecraft constructed specifically to resist the strange forces of warp-gate travel, due to time and budget constraints(much of which went into the gate itself), the vessel was haphazardly assembled with...
Lots of text, thanks :)
Ill try to answer point-by-point.
- I will try to draw a picture, but i can't guarantee that it will explain the idea well enough :P
Admins setting up event/RP stuff:
- i have abstracted and changed the internal code of the prototype, to allow the concept of "stronghold"...
hey nice to see that you have this project going! I like the idea of fleshing out station mechanics.
Regarding your request towards feedback:
Submit some pictures of how important game mechanics are made visible for the player.
The idea of controlling strongpoints is great from a roleplay and...
This year’s entry to the JW608 community challenge. The goal was to build a replacement pirate fighter. Size and mass constraints were given.
I proudly present to you to you the Junk Pile. Sneeze to hard and it will probably shake apart.
Cobbled together by an inventive pirate from salvaged...
🛈 This version was built on StarMade version v0.203.106 and later. As of the time of release, that is a development build. It is unknown if this version will work on previous release builds.
Good(?) news everyone: The Trading Guild just got greedier. yaaaaay...
Resources ReSourced v0.5...
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