Search results

    1. K

      StarMade Prebuild 0.09444

      Instead of debuffing the groups of AMCs unecessarily, just remove the equation in larger AMC arrays that makes larger guns less effiecient the bigger they get. This balances AMCs because even though larger guns are now more efficient, multiple arrays are required for efficient block breaking...
    2. K

      StarMade 0.0944: Chain Docking, Balance, Fixes

      Space Engineers competes quite well, acting like a mix of starmade and kerbal space program, and has utterly beautiful graphics. The down side of it is that even for very early alpha access, you still need to pay $15 and it kills my computer which runs starmade at over 100 fps on ridiculously...
    3. K

      StarMade 0.0944: Chain Docking, Balance, Fixes

      Instead of debuffing the groups of AMCs unecessarily, just remove the equation in larger AMC arrays that makes larger guns less effiecient the bigger they get. This balances AMCs because even though larger guns are now more efficient, multiple arrays are required for efficient block breaking...
    4. K

      Idiotic updates, and logical fixes to common problems

      Wow. I know they worked, but now it is addition. Well, thanks for the input. Shields do need buffing, but per block, as I would make an invincible ships if they worked like power.
    5. K

      Idiotic updates, and logical fixes to common problems

      For power systems it is just the dimensions MULTIPLIED by eachother times 250, but lets just forget the 250. So you have 8x8x20 which is 1280. You have 1x1x20 lines of power, but 20 of them, which makes 400. I am pretty sure the block makes more power though you might be confused with another...
    6. K

      Idiotic updates, and logical fixes to common problems

      I agree about the first, maybe instead of a different cursor just have the same one, you know, with a red ring that starts forming inside the circle and once it completes a red box appears around the enemy ship, and you promptly fire your missiles. Now the second thing, the speed is fine, but...
    7. K

      Idiotic updates, and logical fixes to common problems

      Exactly. Sorry I got a bit mad there, but I hate when people use incorrect information to try and prove me wrong. Anyway, I wish there were more intelligent people here to discuss with.
    8. K

      Idiotic updates, and logical fixes to common problems

      First, please specify where I moved to making higher DPS guns. Second, what sort of power systems are you using? I use dimension based power lines, which are long lines of power modules that go from the very rear of the ship to the very front, never touch eachother, and all at some point touch...
    9. K

      Idiotic updates, and logical fixes to common problems

      Please do not be a smart ass. Constructive critisism is welcomed, but snarky comments are not, as they do not help improve the thread, or explain why you disapprove of something. First, this makes a ship with 20 medium guns that used to be able to fire, accelerate to 100 km/h (assuming that\'s...
    10. K

      Idiotic updates, and logical fixes to common problems

      Antimatter cannon fixes: Schema nerfed AMC in general by trying to nerf spam cannons. Due to the equation that nerfs massive guns, the new nerf affects groups of larger guns a lot more than a groups of smaller guns with the same amount of total guns, and capital ship weapon arrays even more...
    11. K

      Overhaul of Ship-Core

      Bump guys! Just to keep this thing alive.
    12. K

      Faction funds, clearance, block fixes, and more

      I was gone for a long time, sorry for the wait. New ideas coming soon.
    13. K

      Rail gun ready for testing

      First, have you ever thought that antimatter cannons WERE railguns? Second, a rail gun should be a certain block structure that launches a projectile, not a conventional weapon. Third, the projectile would be able to be shot, and the proccess disturbed, or even destroyed as the projectile would...
    14. K

      Overhaul of Ship-Core

      It was a good debate, but please add something to help spare core only ships used for transport, as schema may see this.
    15. K

      Faction funds, clearance, block fixes, and more

      Yes, I can, but do not ask unrelated questions in the thread. Contact me via skype, my id is: kaelum.duong
    16. K

      Faction funds, clearance, block fixes, and more

      Sorry for outdated OP, clearance blocks could allow specific individuals also. But why make the other stuff explode? That would make it a bit OP, and would take a lot out of raiding, which could make starmade TOO peaceful. Don\'t get me wrong, good idea, but people forget codes and clearance...
    17. K

      Overhaul of Ship-Core

      No, it is over whether the core should be able to be destroyed regardless of time overheating. So the core will not be an invincible god core that takes its time, and if you disable the ship you can finish them. Not excluding his idea but setting a maximum amount of punishment it can take...
    18. K

      Faction funds, clearance, block fixes, and more

      What do you mean?
    19. K

      Ships function vs form

      I applaud your success at summarizing the entire idea of this into something much smaller and more effective. Idiots, this is not star trek. Star trek is not realistic. Also, a theory i have about beaming is you yourself would die, and a new consciousness would exist, for much the same reason...
    20. K

      Faction funds, clearance, block fixes, and more

      By the way, anyone wanna join my faction? If so, get skype and add me, my ID is kaelum.duong