Search results

    1. K

      Memory Settings

      It might be because you are using 32 bit java. You gotta change a few things to make it work. I forget what but it is something in the path... You need it to use java 64 bit instead.
    2. K

      I have found the answer to the Big ship vs. Small ship Debate!

      I like your thinking. The entire fact that when you are fighting a ship 500 times your size, your shouldn\'t win. GG man, I look forward to any more posts you make.
    3. K

      Faction funds, clearance, block fixes, and more

      I think they should be able to detect it all right. There should be no \"Built-in\" advantages. The advantage of having a place as your base is that it is yours. You OWN the place. They may see your base, but not your fleet of stealth mines, nor your massive doom turret, nor recognize that that...
    4. K

      My take on a new AMC system

      Read the OP. Damage value should not be reduced. The system already works. In your post you mentioned it not piercing as far, but what is especially stuipid of you is the fact that you did not even consider the piercing system itself. Right now you currently act as if the bullet reapplies that...
    5. K

      My take on a new AMC system

      Never use a fixed number for something like that. Eventually for larger ships you need more guns to be effective. For a massive ship 20 guns won\'t cut it. Also, convergence is usually bad. If you are firing at fighter and your bullets are converging, he can dodge most or all of them by moving a...
    6. K

      My take on a new AMC system

      That\'s sounds way to much like the stuipid schemanerf. The larger round the gun fires, the slower reload. It does not make sense to do this instead of the current system on this post. AoE damage would be based off of round size and the round would stop penetrating once all of its damage was...
    7. K

      My take on a new AMC system

      Eventually I think I am just gonna make a mod for this if schema continues his abandonment of the community. How does he even get the info for the updates? Anyway, when this is added one way or another, I am gonna make a massive railgun spam array that\'s only purpose it to pierce through entire...
    8. K

      My take on a new AMC system

      I see your point, but then overpenetration would just be completely based on where the player aims. I do like the idea of a fragmentation round, but penetrating missiles have that in the bag. Right now all you have to do is aim where the bulk systems and core is.
    9. K

      My take on a new AMC system

      You realize they are not gonna stay still and let you dig a perfect hole. One movement and guess what? That hole is out of reach now. Also even though I do not like how cores are so weak, they will be the final objective. Eventually, it is all about the crew. And who WOULDN\'T try and kill the...
    10. K

      TBPS, or Trade Between Players System

      I think dropping credits and dropping the goods at gunpoint brings out the survival feeling. What better to raise the stakes but a dangerous trade of goods with someone you do nut trust? I can see situations where this would be used in combat unfairly, and let your teammate kill someone while he...
    11. K

      My take on a new AMC system

      The thing is, that isn\'t really OVER penetration. For something like a missile going right through, it would be, but it wouldn\'t be bad in any way for antimatter cannons. A giant one block output cannon wouldn\'t really be used for block damage OTHER than shooting a line of destruction through...
    12. K

      My take on a new AMC system

      I notice a lot of people (including schema) who do not think too much about their ideas. Schema thought the new update would balance things, but really he just screwed over a lot of people. I see ideas all the time to nerf larger ships, but really, larger ships are SUPPOSED to be powerful...
    13. K

      My take on a new AMC system

      Number one is good, but 2 and 3 I disagree with. AMCs should not have less damage for more on a computer, as that is just nerfing larger ships for no reason. If this idea was added spam cannons would be a legitimate strategy, because it would have an equal opposite unlike the current system...
    14. K

      My take on a new AMC system

      That would not be very realistic and the name does not fit very well. Look it up. I like your idea but the general idea of the armor layering is not some stuipid splash damage, but having one armor layer back up another.
    15. K

      My take on a new AMC system

      This is amazing. I am gonna abandon my post after I have seen the pure genius of this one. If schema continues to make horrible updates that we all fuck1ng hate so much we want to abandon the game, I can get a few friends to help this become what starmade is destined to have: A mod.
    16. K

      My take on a new AMC system

      Just a little comment, only 200 meters? How do you make a carrier that small? Me and my friends end up making such massive ships that we have to use SMedit and impotent massive blueprints and spend a month building it.
    17. K

      Idiotic updates, and logical fixes to common problems

      And what you launch looks like a kilogram of antimatter or more. That is still enough power to blow up a lot of stuff. More than enough to wipe out a several hundred billion block structure IRL.
    18. K

      Idiotic updates, and logical fixes to common problems

      Not a shotgun. Think of the AMCs as the cannon on the tank, and think of the pulse cannons as the machine guns on the tank.
    19. K

      Idiotic updates, and logical fixes to common problems

      That would be nice, like a Plasma Cannon or Pulse cannon. The AMC would be your big weapon and the other gun would be like a machine gun.
    20. K

      StarMade Prebuild 0.09444

      I would not think mobs so much as AI players. AI players with lasers... heh. It would actually be really cool to have some of these things occupy pirate stations. Oh, and schema, could you add a hybernation chamber or some giant test tube looking thing that when interacted with, would pop you...