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    1. Ithirahad

      No clue.

      No clue.
    2. Ithirahad

      For each non deprecated ElementInformation, you'd want to access the "consistence" property...

      For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting...
    3. Ithirahad

      As for the uncrafting factory specifics - every block type is internally called an...

      As for the uncrafting factory specifics - every block type is internally called an ElementInformation and the ElementInformation for every block type is stored in something called ElementKeyMap.
    4. Ithirahad

      General mod information exists on the StarLoader repository wiki here: Setting up & Basic Mod ·...

      General mod information exists on the StarLoader repository wiki here: Setting up & Basic Mod · Wiki · Jake / StarLoader And for custom refineries (as an uncrafter would be treated as a refinery): Custom Refineries · Wiki · Jake / StarLoader
    5. Ithirahad

      This is a StarMade-scope error that doesn't appear to have direct association with RRS. I have...

      This is a StarMade-scope error that doesn't appear to have direct association with RRS. I have no clue how to fix it. Your game installation or world file may simply be broken somehow.
    6. Ithirahad

      It wouldn't be especially difficult, but I don't think I want to maintain a ton of small mods...

      It wouldn't be especially difficult, but I don't think I want to maintain a ton of small mods like this. At this point, i'm mainly focused on major overhauls (RRS, Bastion Initiative, etc.) and the support mods required.
    7. Ithirahad

      Resources ReSourced - Hotfix 0.7b

      Passive resource harvesting locations will now recalculate their production:harvest ratio before every save to disk. This should resolve situations where bugs can cause phantom extraction power to be applied permanently and reduce the real resource output of extractors.
    8. Ithirahad

      Resources ReSourced - Hotfix 0.7a

      Potential nullpointer fix
    9. Ithirahad

      Resources ReSourced - v0.7 update - more balancing and generation changes

      Improved Glossar in-game wiki info Asteroid generation now respects star system resource density scores. Provided all spawning conditions (distance from star, zone type, etc) are met, an asteroid is more likely to spawn as a rare resource type if the resource density score of the system is...
    10. Ithirahad

      Resources ReSourced - Hotfix 0.6b

      Fixed a very silly config parsing issue
    11. Ithirahad

      AwfulAstronomicalApellations - Minor update 1.34

      Another minor change to seed gen and update for new versions. All names will be reshuffled.
    12. Ithirahad

      Resources ReSourced - Hotfix 0.6a

      Fixed log spam from passive resource update cycle.
    13. Ithirahad

      Resources ReSourced - v0.6 "Libra" release

      Smaller update, mostly housekeeping and balancing plus some minor features. Updated particle system to support new versions (thanks JakeV ) Overhauled passive extraction system backend (thanks IR0NSIGHT ) Prospecting Scanner information is now "per second" rather than "per cycle", as the new...
    14. Ithirahad

      Resources ReSourced - 0.51 release - Glossar integration, potential extractor fix

      Integrated IR0NSIGHT 's Glossar library for an in-game glossary containing basic info on RRS. Information may be incomplete or contain typos/formatting errors for now; will add/fix things in later patches. Implemented temporary workaround that may fix issues with extractors "capping out" and...
    15. Ithirahad

      Yeah, I can't help that unfortunately. The game seems to insist on telling you to make those...

      Yeah, I can't help that unfortunately. The game seems to insist on telling you to make those blocks by using vanilla factories that RRS disables. :\
    16. Ithirahad

      Resources ReSourced - 0.5e patch - bug fixes

      Fixed a dangling record issue that made it really annoying to try to read the persistence file manually for debugging Covered some strange edge cases in extractor logic Some internal cleanup
    17. Ithirahad

      Resources ReSourced - 0.5d patch - another extractor fix

      (hopefully?) Fixed extractors not updating their capacity correctly once running Placeholder blocks for extractor recipes are no longer placeable
    18. Ithirahad

      AsteroidFieldExpander - Dimorphos update - Minor tweaks

      Added some experimental config commands and set the config system to save on first mod load. Default asteroid spawn count cap is now 15, if it wasn't already.
    19. Ithirahad

      Resources ReSourced - 0.5c patch - minor fixes

      Extractors now work properly with factory enhancers again, sorry about that! Reworked some recipes to reduce metal/crystal needs somewhat Removed refinery recipes to break down crystal blocks (use the Block Disassembler on these if you need their constituent materials)
    20. Ithirahad

      Resources ReSourced - Hotfix(?) 0.5b

      Rearranged a bit of extractor code to get better logging on an error with resource well reloads, and maybe even fixed it already