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    1. Ithirahad

      Resources ReSourced - Hotfix v0.8.6a - Factories

      Fixed all refineries and possibly factories being nonfunctional. Sorry about that!
    2. Ithirahad

      The Aethi Imperium: Aethi Saia Lem Vai'sa!

      In many ways the 'little sister' of the Selayanthe utility ship, the Ithel-Oras (Cloudwalker)-class light logistics craft is the Imperium's official entry into the 65m cargo vessel contest. It may later be refitted as a repair vessel or support ship.
    3. Ithirahad

      Resources ReSourced - v0.8.6 Update - "The Last Major Bug" (a.k.a. tempting fate, really hard.)

      This update will reset your unloaded extractors due to a bugfix-related format change. Revisit them to reinitialize them. Hopefully fixed an issue where extractors won't consistently take mining bonus chambers into account. Extractors' bonuses are now fully virtualized and automatically update...
    4. Ithirahad

      Resources ReSourced - v0.8.5 release - BP fix

      Fixed a bug that can cause the vanilla -> RRS BP item conversion process to fail. Really the whole system ought to be updated so that RRS blueprint items automatically 'pretend' to be vanilla when interacting with vanilla systems to avoid these issues, but this will hopefully do for now...
    5. Ithirahad

      RRS does not modify the frequency of planet spawns. This might be a corruption glitch rather...

      RRS does not modify the frequency of planet spawns. This might be a corruption glitch rather than a design problem or mod bug. I once got a crazy glitch where nearly all newly-visited systems were empty of planets, and the only thing that fixed it was a full reinstall of the game.
    6. Ithirahad

      Resources ReSourced - 0.8.4 release - potential issue fixes

      Fixed a few situations that may cause resource loss from extractors on loading (and make debug logging look horrible)
    7. Ithirahad

      AwfulAstronomicalApellations - v1.35 - minor fix

      Fixed a potential source of name inconsistency on servers
    8. Ithirahad

      Resources ReSourced - 0.8.3 update - desynch fix(?)

      Fixed RRS's new generation algorithm being inconsistent between machines due to bad assumptions about how Java works. This unfortunately means that some users will experience another zone reshuffling - this's the ACTUAL last one, though, unless another similarly critical bug is found. I...
    9. Ithirahad

      Resources ReSourced - v0.8.2 - separate configs

      RRS will now export differently-named configs for each world or server you join. This probably doesn't fix any issues, but it makes it easier to diagnose problems.
    10. Ithirahad

      Resources ReSourced - Hotfix 0.8.1a

      Fixed a packaging issue that caused the mod to not run without certain other mods installed. This is what I get for running highly unsanitary testing environments!
    11. Ithirahad

      Resources ReSourced - v0.8.1 - emergency tweaks

      Some quick tweaks before servers and people start using this... Fixed major resource zones being too large Fixed zones not respecting internal size modifiers adjusted some config defaults (recommend deleting moddata and letting the configs regenerate)
    12. Ithirahad

      Resources ReSourced - v0.8 "Microcosm" Release

      The "Microcosm" update brings a community-requested feature along with various tweaks. Added Minor Resource Zones. These small pockets of stars host rare resources just like their larger cousins, making more areas of the galaxy valuable to control. Minor Zones and indicated on your galaxy map...
    13. Ithirahad

      Moar Void - 1.3 release

      Some internal changes Adjusted default density for the galactic core, which was slightly too sparse. Also changed the name of the config parameter.
    14. Ithirahad

      Resources ReSourced - v0.7.5 release - More Fixes

      NOTE: THIS VERSION WILL WIPE PERSISTENCE. You will need to visit your extractor sectors so that they begin extracting again. My apologies for this, but the persistence format needed some changes in order to be able to fix the long-running bug wherein extractors do not gather as much as intended...
    15. Ithirahad

      Resources ReSourced - v.0.7.4 Release

      The prices of items for purchase in zones now vary depending on the system's resource score. The higher the score, the lower the price. This does not affect the price at which the shops will buy items from players. Fixed Factory Enhancer recipe issue
    16. Ithirahad

      Resources ReSourced - Hotfix 0.7.3a

      probably fixed an extractor calculation bug
    17. Ithirahad

      Resources ReSourced - v0.7.3 Release - tweaks and backend changes

      Updated versioning scheme to something that actually makes sense \o/ Updated extractors to event-based system rather than constant updating on an interval. (experimental change) Nerfed extractor base rate (and rate addition per enhancer) to 0.01 resource per second. Added 24 Macetine Magnetic...
    18. Ithirahad

      Correct. There were several patches without any gameplay changes and thus without any patch...

      Correct. There were several patches without any gameplay changes and thus without any patch notes. These just contained internal changes for debugging purposes.
    19. Ithirahad

      Resources ReSourced - Hotfix 0.71b

      Fixed ice not having a recipe like other terrain blocks Altered recipes for plant-based terrain blocks to use Floral Protomaterial
    20. Ithirahad

      Resources ReSourced - v0.71 release - "The Big Nerf Bat"

      Based on findings on the SoE server, total resource costs have been increased across the board. Thermyn now refines to capsules at a 1:1 ratio (down from 1:2) Aegium and Ferron now refine to capsules at a 1:5 ratio (down from 1:10) Special resource capsule costs for components have been...