Updated & cleaned up planet type selection algorithm with (mostly) consistent and configurable values
Increased capsule cost of Thermyn Power Charges
Decreased Crystal yields of non-Crystal planet types
Minor zones will now have a higher chance of spawning 'special' planet types, but 50% lower...
Bastion Field should be less liable to attempt to update its active state when it shouldn't
Doubled amount of time since last disruption damage recieved before an Aegis System begins to regenerate disruption HP (now 5sec)
Aegis Systems will no longer change their reset times every time they activate
Reduced activation cost for Aegis FTL Interceptor to 5000 Aegis Charge
Structure owners should receive notifications if someone is attempting to DD their structures
The Castellium Centrifuge now gives 2x more...
Aegis Core UI should give correct information about the timing of the vulnerability window when disrupted
Stealth Interruptor can now affect ships in adjacent sectors
Increased Stealth Interruptor range to 100m per enhancer
v0.1.6c : Fixed some time-related bugs
Aegis Core GUI now displays specific information about linked subsystems (e.g. the range of a Stealth interruptor or FTL Interceptor)
Linking/unlinking subsystems while an Aegis System is active will deactivate the system
If an Aegis System is Disrupted successfully within 6 hours of its...
Fixed extractors failing to claim all resources at once
Potentially fixed extractors sometimes failing to respect mining bonus (or maybe made it worse :P )
'Ghost' extractors with no corresponding entity in database will be removed with every save
0.8.11d/e: Fixed a very old bug causing...
RRS will now save during autosaves, so extractor states will not be lost in case the server cannot shut down properly, and ghost extractors should be cleaned up more frequently
Added command /rrs_clear_extractors to unregister all extractors connected to passive resource providers that are...
Persistent information now saves with each autosave
Built compatibility against latest WarpSpace, uncertain but may fix an internal error.
0.1.3c/d: Actually fixed aforementioned error. (still confused by it though.)
0.1.3e/f: Fixed server soft crash on autosave
0.1.3g: Potentially fixed runtime...
Aegis Systems will regenerate disruption HP only after not receiving disruption damage for a certain interval
Fixed some planet-related bugs
Reactors now add 10 Structure Points per level (up from 1)
Disruption Datalinks should now apply to the correct entity regardless of where they hit in the...
Increased the refining ratio for Castellium in the Capsule Refinery from 1 to 5. Further increases may occur in the future.
Fixed a bug that caused Aegis Subsystem Enhancers to not affect the power and Aegis Charge cost of an Aegis subsystem
Added information about the costs of individual...
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