All that would be required to make a functioning self destruct system in StarMade is to have activation blocks be able to detonate linked destructinators, but I still don't see why ship collisions and boarding have anything to do with it. Players can just not put interiors in their ship and...
Why would anyone want to have a self-destruct system on their ship?
Let me guess, "to keep it from falling into enemy hands"? Yeah, that's a totally believable and not bullcrap reason.
Missiles in and of themselves are not inherently overpowered. The environment and settings of the servers you play on will dictate what weapon setups are most effective for specific roles, and which are least effective for certain roles. Depending on sector sizes, speed limits for ships, and AI...
Wait, so are you saying that one amount of mass enhancers on the ship will handle multiple turrets at the same time of different masses?
Like say, I have 12 turrets that each have 500 mass (base and barrel combined), and I have 500-mass-compensation's-worth of mass enhancer blocks on the main...
Another question... Does the mass enhancement for the base, as supplied by mass enhancer blocks on the ship, count the mass of the barrel axis entity with the base? As in, is the barrel mass added on to the base mass (so the mass of the base is barrel mass + base mass, while mass of barrel is...
Snk, you really need to calm down. I get that you're angry, but the way you worded your reply gives me the impression that you think pointing out a logical fallacy is a magic ticket to dismissing what I have to say, instead of taking what I said with the seriousness it deserves (and I believe...
Loving how that poll in OP has 3 different flavored voting choices of "yes" and only one narrow flavor voting choice of "no". I don't mean to be rude but that seems a little biased. I want to vote "no", but I personally think there are a few ways in which AI could contribute more to the function...
I don't quite understand what you're trying to say here, but that doesn't change the fact that an enemy faction will still have an extremely difficult time destroying the faction module if it's hidden inside a planet segment.
That's ridiculous, how would you even be able to show that on the...
Here's the problem with that though: Once a faction has claimed a system, its next to impossible to revoke their ownership of that system unless you know exactly where the static entity is in the entire system that has the faction module, and knowing exactly where the faction module is on that...
Servers currently have the option to make faction homebases non-invulnerable upon a faction point deficit. Just get the faction to run out of faction points by curb-stomping their territory and camping in their space, and you can drain their faction points to 0 and then proceed to attack...
The current state of weapon systems in the game is fine. The real issue is AI for point-defense. It takes too long for AI to react to new incoming missiles, and continues trying to shoot down missiles that strafed by the ship and are continuing to fly away from it. If AI was made smarter for...
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