- Joined
- Feb 2, 2014
- Messages
- 8
- Reaction score
- 22
With all the recent updates that have been done to reworking the dynamics of ships, I would like some input on the Astronaut. I believe that adding a "class" system could help out with working various parts of gameplay and give an added benefit to have several people working together on larger ships. I have some recommendation, the numbers used in the example below are just examples and should be looked into for balance purposes. I have worked on bonuses but not penalties, as the bonus are pretty small.
Pilot:
+5% Max Speed
-5% Jump recharge
Gunner
+5% Weapon Damage
-5% Weapon Reload
Engineer
+5% Support Effects
+5% Astrotechian Beam effect
Scientist
-5% Creation Speed (factories)
+5% Increased Production.
In order to make this fair and so people aren't changing on the fly, it should be part of the Plexundeather.
I will update this thread with more options, bonuses, and penalties as I continue to think of this. I would like to hear other opinions as well as any other "class" ideas some people may have. I am thinking of a Pilot and Captain idea, one for small ships (under x mass) and one for large ships.
Pilot:
+5% Max Speed
-5% Jump recharge
Gunner
+5% Weapon Damage
-5% Weapon Reload
Engineer
+5% Support Effects
+5% Astrotechian Beam effect
Scientist
-5% Creation Speed (factories)
+5% Increased Production.
In order to make this fair and so people aren't changing on the fly, it should be part of the Plexundeather.
I will update this thread with more options, bonuses, and penalties as I continue to think of this. I would like to hear other opinions as well as any other "class" ideas some people may have. I am thinking of a Pilot and Captain idea, one for small ships (under x mass) and one for large ships.