The new rail system came with a mass enhancer block mechanic where heavier, higher-mass rail turrets require mass enhancers in order to rotate at an acceptable speed past a certain point. But what exactly is that "certain point", and how much "mass compensation" does each mass enhancer block add? Does the "compensation" per mass enhancer block stack linearly or exponentially?
For example, if I had a 500 mass turret, how many mass enhancers should I add to it to make it turn fast enough? And which part should I add the mass enhancer blocks to, the base or the barrel? Do I need to add an amount to both, or does just putting mass enhancer blocks on one of the two parts apply for both? How exactly does the system work, and what are the default values?
It really bothers me that I have not seen any official explanation for how the mass enhancement system works with dual-axis rail turrets, or even for single-axis rail turrets. I wish Bench would do a tutorial on mass enhancers too.
Can someone please tell me how mass enhancers work, and how I should use them, and what their default values are, so that I can know how many i'd need to use for a turret of a particular mass? I'd appreciate it.
For example, if I had a 500 mass turret, how many mass enhancers should I add to it to make it turn fast enough? And which part should I add the mass enhancer blocks to, the base or the barrel? Do I need to add an amount to both, or does just putting mass enhancer blocks on one of the two parts apply for both? How exactly does the system work, and what are the default values?
It really bothers me that I have not seen any official explanation for how the mass enhancement system works with dual-axis rail turrets, or even for single-axis rail turrets. I wish Bench would do a tutorial on mass enhancers too.
Can someone please tell me how mass enhancers work, and how I should use them, and what their default values are, so that I can know how many i'd need to use for a turret of a particular mass? I'd appreciate it.