Search results

    1. Matt_Bradock

      Archer-class missile frigate Mk19

      The Archer-class missile frigate started its career as my first "larger" ship, little more than 2 years ago, way before the weapon update. It's been through quite some renames and upgrades, before finding its way as the flagship of Team Odium, into the StarSide: Blood and Steel tournament...
    2. Matt_Bradock

      Discussion : How to improve game combat ?

      There's only one way to enforce smaller guns: by drastically increasing weapon power consumption so ships simply couldn't sustain oversized guns. However, like I mentioned, crafting weapons is a lot easier than crafting shielding and armor. Both by recource count and resource availability. So...
    3. Matt_Bradock

      Discussion : How to improve game combat ?

      CyberTao we all know what was it like when missiles were slower. In fact, look at missile/pulse. By the time it actually hits your target you're either dead, or you killed it with your other weapons, and the missile only ruins the salvage with the enormous hole. Missiles should indeed be fast...
    4. Matt_Bradock

      Discussion : How to improve game combat ?

      Wow... OK... lotsa opinions there. Let's see, where to begin... aceface, dogfights are for atmospherical combat. If you want realistic space fighter combat, I recommend watching Battlestar Galactica (reboot, not the old one) and Babylon 5. In both series, turning mid-flight to face the...
    5. Matt_Bradock

      What type of ships are you more drawn too?

      Original. Never ever built a replica or a "fan-fiction" build in my life. Sometimes worked on Eve themed ships or replicas when I was tasked with doing a re-fit on them but that's all.
    6. Matt_Bradock

      Planned A proper 3rd person view (aka Chasecam)

      Calbiri please post a feature request about this! All that needs to be done is default zoom out happening angled up a little, without the need for using free camera.
    7. Matt_Bradock

      A discussion on economy: By the numbers!

      Those are a rare occurrance, but do occur. Pyramids still rarely generate on desert planets, and cities on Earth-type planets, often containing storage(s) although the loot is less than bountiful.
    8. Matt_Bradock

      Make Warp Gate routes not visible for everyone

      Completely agreed. I had my warp gates trashed far too often. It's ridiculous that they can be used by anyone and can be seen by anyone. Setting up warp gates require quite the investments already, knowing how much the gate computer and modules, then the power necessary to operate it, cost. It...
    9. Matt_Bradock

      Inclusive Gaming

      This is it for me. Sorry, cancer313 but I kinda find it hard to believe your name is a coincidence. And I'm not talking about being related to your birthsign. Yes, this might be personal. Let me make one thing clear: I'm not American. I'm not even Western European. I'm from Hungary, Eastern...
    10. Matt_Bradock

      What do do with all the mining waste?

      So, you waste resources on wasting your waste resources? :P
    11. Matt_Bradock

      What do do with all the mining waste?

      While the mining boost is alright, that still doesn't solve the other problem: What the hell do we do with the tons of excess rock, ice, lava and plants? After all, if you mine a planet, regardless of the mining bonus, there will be 100 blocks of "other" to every single resource block mined...
    12. Matt_Bradock

      A discussion on economy: By the numbers!

      The problem with planets is, they do not respawn, so they are a finite resource, even though they are (at first) present in rather large numbers. Although I doubt there can be 6 planets/system any more as tenk11kamikaza suggested. Schema stated in the universe update that more than 2 is highly...
    13. Matt_Bradock

      A discussion on economy: By the numbers!

      FINALLY someone took the painfully long time to do the math and get some solid, credible, proven numbers down. I know not if this was done before the latest update (which is supposed to make a big difference with the doubled mining bonus in claimed sectors and larger, more ore-dense asteroids)...
    14. Matt_Bradock

      What do do with all the mining waste?

      OdraNoel yes we do mine in owned systems. Since the universe update (and since ores and shards give only 5 capsules, the rest goes to meshes and curcuits, which I definitely do not agree with, why couldn't we keep that at the micro assembler?) some ores are mythic, only found on planets IF you...
    15. Matt_Bradock

      What do do with all the mining waste?

      While the new system of blueprint spawning with blocks offers some new features and solves some issues, it brings up quite a lot of new ones, and underlines some older ones. Namely, resources are extremely scarce, and the amount of them needed to craft something useful is insanely high. 100...
    16. Matt_Bradock

      Weapons excel spreadsheet with full customization

      Lancake, since I can't post feature requests on bug tracker, and you (probably semi-jokingly) said I can post this here, I shall: While the new system of blueprint spawning with blocks offers some new features and solves some issues, it brings up quite a lot of new ones, and underlines some...
    17. Matt_Bradock

      StarMade 0.185 Blueprint Meta Items

      There are 2 main problems with this new system: 1. It's gonna kill diversity. You need to craft 9 different blocks for a single-colored doombrick. 11 if you wanna add effect to the gun it carries. You need to craft 50+ different blocks for a fancy ship that has lights, different colored...
    18. Matt_Bradock

      Planned A proper 3rd person view (aka Chasecam)

      2 words: DO WANT!