Archer-class missile frigate

    Archer-class missile frigate Mk19

    The Archer-class missile frigate started its career as my first "larger" ship, little more than 2 years ago, way before the weapon update. It's been through quite some renames and upgrades, before finding its way as the flagship of Team Odium, into the StarSide: Blood and Steel tournament, where, after two victories, the team was finally defeated by Sven_the_Slayer in the last match of the day.

    The public release of the Archer sacrifices some shields in favor of a good jump drive to better fit for covering longer distances.
    The main armament, as the name suggests, consists of 2 long-range lock-on missile launchers. For closer-range engagements, the ship carries an 8-barrel fast-firing punch-through cannon and a rapidfire stop machine gun array. It is also equipped with 4 Longbow long-range missile turrets and 8 Goalkeeper 2-barrel point defense machine gun turrets.
    Meant primarily for force recon, the Archer features a power-stable jammer and a scanner array. The newest additions to further enhance utility are a jump inhibitor and a module dock on the ship's belly. Interior accomodates a crew of 7 in relative comfort (crew and captain's quarters are both equipped with bathrooms), and there is a mess hall and med bay on board (also, emergency medical supplies are available in multiple points of the ship)

    Stats (without module mass):


    Weapons:
    - 8-group AP (Armor-Piercing) autocannon: 2000 damage/group/shot, 70% Cannon support, 100% Punch-Through
    - 8-group stop machine gun (2800 DPS, 100% cannon support, 100% Stop effect)
    - 2 HELRM (High Explosive Long-Range Missile) batteries (8 missiles/battery, 118800 damage/missile, 100% Beam support, 100% Explosive)

    Systems:
    - Scanner
    - Jammer (power stable at full throttle, allows short cannon bursts)
    - Asynchronous shootout rail chain drive (design by alterintel )
    - Emergency jump drive
    - Inner ship remote for docked modules (see below)
    - Logic-operated airlocks
    - Jump inhibitor
    - 60% Ion shield reinforcement

    Docked:
    8x Goalkeeper-XS 2-barrel machine gun point defense turrets
    4x Longbow missile turret (missile/beam/explosive, cannon/beam/punch-through)

    MODULE SLOT: on the underside of the ship, marked green, there's a rail to dock one of the (currently) 2 available external utility modules: a drone docking port with 2 Shrike-class starfighters, or a salvage module. Both can be operated via connecting the wireless logic block found on the bridge, to the module's wireless block and using the inner ship remote or manually activating from cockpit. Feel free to build your own remote controlled modules for whatever purpose you imagine.

    DISCLAIMER: the ship spawns currently without any of the external modules. Modules may be later uploaded.
























    I hope this ship will bring you guys just as many good times as she did to me. If you liked her, please feel free to drop a rating or a review.
    Author
    Matt_Bradock
    Downloads
    1,908
    Views
    1,908
    First release
    Last update
    Rating
    5.00 star(s) 8 ratings

    More resources from Matt_Bradock

    Latest updates

    1. Chaindrive and minor overhaul

      - Removed main jump drive in favor of an asynchronous shootout rail chain drive (tech by...
    2. Cargo, Thrust, etc.

      - Stats updated (see stats in main post) - Switched main cannon to 100% cannon support, 50%...
    3. Reworked drone rack and drones, reworked guns, minor cosmetic and interior changes

      - Conformal drone rack for 2 updates Shrike starfighters included again - Changed gravity...

    Latest reviews

    Amazing Ship really well made.
    I swear i was with you on Shattered skies and you flew around with this
    Matt_Bradock
    Matt_Bradock
    Probably. I had it for years on many servers.
    I remember when I first DLed this ship my first week of playing SM. It's never failed me since and keeps getting better and better with each update. This is one of those workhorses you see flying 200 years from now. It may be old, but it's not obsolete!
    This is a really cool ship I like your work. I assume there will be more coming for this ship as the racks can easily get blown off. I am a bit confused on how it works at the moment anyways so I will toy with it and wait to bring it server side until the next version comes out.
    Matt_Bradock
    Matt_Bradock
    Well, read the instructions provided on the display modules. The external module is operated by an inner ship remote you'll find in the weapons menu, but you'll need to connect the wireless blocks first (also as stated on the instructions on the modules)
    Nice ship. But what makes me sad is the fact I don't have the skills to build something like this
    Amazing ship looks and performance!
    The real MVP. I loved it how the missiles just flew so fast at the enemy non-stop.
    Great work
    great ship!