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    1. Matt_Bradock

      Myrmidon heavy fighter Gen4 Mk2

      As I was sorting through my old blueprints, I came across a ship that served me for almost 2 years, and dates back to the days when 100 as a server top speed was considered living dangerously, weapons consisted of 3 types of missiles and a single cannon, and tetras and pentas were mythical...
    2. Matt_Bradock

      Archer-class missile frigate - Gen4 Mk10

      Overhauled engines, updated stats.
    3. Matt_Bradock

      NP Cobalt Royalty [EVE themed PVP faction]

      Gotta love those turrets man. They really do their job (which is to clear out any smaller vessels the main ship can't outmaneuver)
    4. Matt_Bradock

      NuclearFun's Ships

      The Great Economy Update hit, now if you want to have a reasonable chance to spawn it in without admin rights, you need to go smaller.
    5. Matt_Bradock

      NuclearFun's Ships

      Built for the first but fit for the later, Stats seem like it was built for the first but fit for the latter XD
    6. Matt_Bradock

      An approach to remote controlled drones and turrets

      Antenna being exposed isn't a bad idea, especially that some ships are already aesthetically built with huge antenna arrays. Time to put those into use, I guess? I was thinking, flying remote controlled ships could even server as a good training purpose (no one dies, no credits/blocks depending...
    7. Matt_Bradock

      An approach to remote controlled drones and turrets

      (1)No one would use an R/C capital anyway, because of 2 main reasons: 1. If you are on a station, you'd be only able to use that ship in your 2 sector radius. 2. If you're on another ship, you'll still need to be close to the remote controlled one or you'd risk losing it due to range - also, if...
    8. Matt_Bradock

      An approach to remote controlled drones and turrets

      Remote controlled AI ships pop up every now and then in discussions. They could serve as a realtively safe option for station and carrier crew to defend themselves manning fighters and turrets without risking death in those small and fragile things - to an extent. I've been giving the thing a...
    9. Matt_Bradock

      Make Warp Gate routes not visible for everyone

      I still think this should be addressed. There are even multiple ways to do it. 1. Easiest: Warp gates should not be visible on star map. Those who want their gates to be public can still share the coordinates through other means (mail, broadcast, etc.) 2. Requires some extra coding: the warp...
    10. Matt_Bradock

      Material Transportation Beam

      Naturally, all these would be controller block systems with transport speed depending on number of blocks in the system. Also with the option to add a support (cannon for constant stream instead of bursts; or Damage Beam for range) Homebase invulnerability would of course prevent the Material...
    11. Matt_Bradock

      Server froze, and no one was there to reset it

      Server froze, and no one was there to reset it
    12. Matt_Bradock

      Dev Blog : February 26th 2015

      Lancake, that's music to my ears. And a great relief for me lag-ridden computer :P
    13. Matt_Bradock

      Material Transportation Beam

      I've been thinking about concepts to cover direct stransfer of items from a ship's storages to another ship or station's storage blocks. Why not make a "Material transportation beam"? Just like a salvager, this system could have storage blocks connected to it, and upon activation, it would send...
    14. Matt_Bradock

      Dev Blog : February 26th 2015

      Personally, I think the game already has plenty enough decorative blocks. (I know, I know, those are easy to add, requiring no new mechanics, only textures, still, for that exact reason, calling those a new feature is a bit cheap) I do welcome, with all my heart, any work that involves stability...
    15. Matt_Bradock

      Shrike-class starfighter Mk4

      The Shrike is my one and only fighter-class ship, weighing in at 100 mass (exactly 1000 blocks). Due to really dense systems arrangement and compact design, it looks smaller than its real size. Despite looking small, the Shrike can dish out quite some punishment for its size, and take more than...
    16. Matt_Bradock

      Bradock's Brigade shipyards

      Here's the newest addition to my little fleet, the Shrike starfighter (gotta build a carrier one day for these!) http://starmadedock.net/content/shrike-class-starfighter.2292/
    17. Matt_Bradock

      Battlecruiser Leviathan Mk6

      This ship is my first from-scratch capital ship. The concept was making a ship that looks relatively good, has a full, detailed interior, packs a good punch, but does not necessarily require too many different types of complex blocks, thus can be spawned relatively easily in a survival...
    18. Matt_Bradock

      Bradock's Brigade shipyards

      Leviathan's built with intended simplicity to be an easy-to-spawn capital in a survival server. Guess what color of normal hull is the easiest to obtain from derelicts and disabled pirate stations - grey standard. I'll see what alternative colors could be possible, but I meant the Leviathan as a...
    19. Matt_Bradock

      Bradock's Brigade shipyards

      After some long debates, I finally decided to start a thread where I can reveal and share my builds, also hopefully get some constructive criticism to improve further builds. Note that my ships are primarily performance-oriented, stats come before looks. Here's the first one, familiar to those...
    20. Matt_Bradock

      Archer-class missile frigate - Gen4 Mk9 - minor changes

      Changelog: - Reworked interior: access to second floor, bridge and captain's quarters in the front, at the T junction leading to the airlocks. - Added med bay - Added mess hall - Added stairway to bridge and captain's quarters - Refurbished captain's quarters - Changed swarm launcher to second...