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    1. Matt_Bradock

      StarMade 0.1595 Display Blocks

      Well until Schema fixes the terrain section in shops, you gonna have to mine them all by yourself from different planets.
    2. Matt_Bradock

      StarMade 0.1595 Display Blocks

      Oh, new bug: salvage beams with missile slave systems have 10x the pre-patch power consumption, and do not stop firing once you fire them, unless you manually remove the salvage computer.
    3. Matt_Bradock

      StarMade 0.1595 Display Blocks

      Schema, the removal of terrain blocks from the shops (everything from grass, plants, rock and crystals) was intentional, or is it a bug?
    4. Matt_Bradock

      StarMade 0.1595 Display Blocks

      schema All items under "terrain" from shops including the colored crystals are gone. They can neither be bought nor sold. Is that intentional?
    5. Matt_Bradock

      Starmade V0.158

      Gotta agree. I don't even play StarMade now. It's unplayable, unless I play single and seriously modify both server.cfg and BlockBehaviorConfig. Otherwise, ships are useless, and I can't even refit. Ever since 0.154 every single build forced me to make my ships bigger to keep the same stats and...
    6. Matt_Bradock

      Starmade V0.158

      The thrusters behave worse and worse the more you put on - and you DO need to put more on. At over 46K thruster blocks my 20K mass ship barely has a 1:1 thrust/mass ratio and an individual thruster block only gives 0.4 thrust while still taking its 1 power. Over a thousand thruster blocks, the...
    7. Matt_Bradock

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      The problem is, the engines now take too many blocks (along with their power needs that require a better power generation value) from the other systems. If you need to have your ship made out of one-quarter thrusters, and one-quarter power (generation and tanks) in order to have a half-decent...
    8. Matt_Bradock

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      You can organize your inventories in the ship core too now, so I can barely imagine a situation other than RP when you have to leave the core on a moving ship with no one to take the helm. Better do that stuff using build mode. But if you do exit core mid-flight in deep space, you're taking a...
    9. Matt_Bradock

      Thrust issues, unneeded friction and imbalanced environment. Except this isn't a workplace.

      The "balancing" on thrusters completely murdered all ships, especially big ones. The new effect is simply not enough. Earlier, we used to build engines on the ships, now we need to build ships around engines. There are however multiple means to balance that out. This is a suggestion to server...
    10. Matt_Bradock

      Bug Dumbfire missiles ghosting

      Yea it happens to all missiles. Probably tied to server load and sector borders. Sometime I'm able to hit a target from 1800 meters with a lock-on missile, sometimes they go through the target from 200 meters.
    11. Matt_Bradock

      AI accuracy needs a buff

      Ai accuracy issues solved by setting accuracy to 100 (it's a percent-based value now, I guess. 100 means 100% aiming at the core) Also, new build finally allows beams to converge on target, so AI can now use them properly.
    12. Matt_Bradock

      Bug Friendly fire galore

      It only started in the latest release. I was in free camera watching how my ship fares against the pirates, and I suddenly spotted the turret beam/AMCs cause damage markers and shield hit visuals on my ship they were docked to. Checking the same thing in build mode confirmed that my turrets were...
    13. Matt_Bradock

      Bug Friendly fire galore

      Turrets are now able to, and do indeed, damage the ships they are docked to, if the ship gets between the turret and the target it's shooting. Turrets docked to the same ship also damage each other if the same thing happens. Due to inaccuracy, they actually do more damage to the ship they are...
    14. Matt_Bradock

      Bug Turret AI still not working

      Looks like you gonna need to have a 10 block AMC setup to actually enable those turrets (10 blocks get you the max default 1000 m range) like old times. At least now lock-on missiles travel a lot faster so they are an actual viable weapon option (or the only viable weapon option since AI...
    15. Matt_Bradock

      AI accuracy needs a buff

      In single player, on Hard AI settings, and AI_WEAPON_AIMING_ACCURACY set to 10, AI can only hit a stationary target from 500 meters with a 50% chance. For testing purposes, a large hunk of shields and power (30x30x30) without thrusters to be unable to move and sustain fire for extended testing...
    16. Matt_Bradock

      HAPPY BIRTHDAY SCHEMA!!

      Happy Birthday Schema! May your code always compile without errors!
    17. Matt_Bradock

      Bug Dumbfire missiles ghosting

      - Dumbfire missiles in the new build, regardless of the pairing (pulsator, AMC, by itself) tend to simply fly through objects instead of hitting them and dealing damage. If they even render. - Servers with worlds taken from a previous patch (refusing to wipe) have a heavy load of calculations...
    18. Matt_Bradock

      AI accuracy needs a buff

      The newest update tremendously nerfed AI accuracy. Turrets are now pretty much useless, bases sit undefended, people can walk inside pirate stations in astronaut mode without getting hit once, as seen in this video: The config line doesn't even seem to work, setting it to a higher value has...
    19. Matt_Bradock

      Starmade Ship Showcases

      Bench, keep up the good work, your vids are exactly what we need to promote the game: professionally done content in a good format showcasing the endless possibilities of a creative sandbox game StarMade is.