Myrmidon heavy fighter

    Myrmidon heavy fighter Gen4 Mk2

    As I was sorting through my old blueprints, I came across a ship that served me for almost 2 years, and dates back to the days when 100 as a server top speed was considered living dangerously, weapons consisted of 3 types of missiles and a single cannon, and tetras and pentas were mythical futuristic concepts.

    So, I decided to give her a facelift. The original really bulky design turned into a sleek, well-rounded heavy fighter capable of landing on a planet.

    Armed with a heavy machine gun turret (cannon/cannon/overdrive, 1110 DPS), a triple barrel punch-through autocannon (88, 88 and 228 damage, 100% cannon support and effect) and explosive long-range lock-on missiles (4x11000 damage) let the Myrmidon handle most pirates without problems, while it 28000 shield capacity and 4 double-barrel point defense turrets usually keep it safe from return fire. A jammer, 2.1 thrust/mass ratio and a jump drive further enhance survivability.

    Not intended for long missions, the ship's interior is quite spartan, featuring an engineeering room, 4 bunk beds and a 2-man cockpit.
    Landing capability is ensured by logic-operated landing gear (switch in cockpit) and boarding ramps (switches located next to the doors on each side)

    Stats:









    As always, a rating would be appreciated, and I'm not rejecting constructive criticism.
    Author
    Matt_Bradock
    Downloads
    481
    Views
    481
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

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    Latest updates

    1. Rails and more!

      The rail update hit, so the Myrmidon also received its due refit! - Changed top turret design...

    Latest reviews

    Like the writing the the sentiments, the weapon tips are exposed, disguising the plaid background,and the lighting's nice. Just remember, you'll have to re-dust off the designs with the turret update coming up!
    Matt_Bradock
    Matt_Bradock
    Been there, done that :)