Search results

    1. Valck

      Shipyard Build Mode from Shipyard Computer

      This, or a separate CAD workstation where you go into design mode, and when finished, transfer the design to the manufacturing section (current shipyard computer), manually or wirelessly. Some time ago there was talk about adding functions to the decorative PC, like mail access; a CAD program...
    2. Valck

      The turret thread

      Sorry for off topic, but could you please speak for yourself, thank you. It is just as easy to click the thumbnail for a full-sized image, and requires less effort to upload than to a third party. I may not be "the majority", but I for one am perfectly fine with the attachment.
    3. Valck

      Dev Blog : September 24th 2015

      Please do cut if at all possible. Livestreams are nice and fine for those who can watch for hours on end, but it would be really helpful to have some form of condensed information, be it an edited video summary, or a blog post, or both ; )
    4. Valck

      Just a though about camera's

      I doubt it scales that way, just consider how much resolution impacts frame rate. In-game displays probably wouldn't need to render 1080p at 120 FPS all the time; they could be low resolution as well as low frame rate, or even adaptively scale resolution and FPS depending on how close the...
    5. Valck

      Rail Elevator (Tileable, Call Buttons, Lock-out)

      To translate "das Gelbe vom Ei" as "the yellow from the egg" isn't the bee's knees...
    6. Valck

      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      I agree, but in this case they have made their preferences clear, and added a way for players/servers to change the behaviour via a config setting if they disagree, so best of both worlds, really.
    7. Valck

      creative mode

      Funny how I find people complaining about "necroposts" that much more annoying than revisiting an old thread once in a while, especially if they don't have anything to add to the discussion. The same goes for people posting reaction images. Just sayin'...
    8. Valck

      Recognized by Council QUICK WIN: One-click jump charge

      Coffee been too hot?
    9. Valck

      Planned Missions Based on NPC Type

      I was debating whether I should edit my post to include that aspect, but decided against it. So yes, fully agree.
    10. Valck

      Still being thrown into structures when exiting cores

      No surprise here, considering there hasn't been an update between your first post and now... not saying it will be fixed in the next, but nagging won't help either. In the meantime, there are ways to design around the issue; sitting down on a block before entering the core is one possibility...
    11. Valck

      Server errno 32 ? ?

      looks like a manual shutdown, or at least some (mis-)typed a command at the local console EDIT: Actually, I'd guess this part [Server] INFO [SERVER-LOCAL-ADMIN] END; ERROR: command not regognize (use /chat to broadcast) indicates something related to the way external (custom? Multicraft?)...
    12. Valck

      Planned Missions Based on NPC Type

      Why not have both? In my dictionary, "missions" are one-off, relatively limited tasks with an adequate reward, and "quests" something like a connected, story-like series of missions with "instant gratification" at every step, and some more substantial (material or intangible) reward after...
    13. Valck

      Brainstorm This Recycler/Block Digester

      I think for some blocks, there should be a simple conversion without (or with only minimal) losses; like ores/crystals<m:n>ingots, or ice<1:1>water; that would make them viable options for more efficient storage, or just cosmetics in the case of water. For the more complex, manufactured blocks I...
    14. Valck

      Push and Pull effect on weapons should work both ways

      "Tractor" effects - including stop - should always act on both parties in my opinion; if you try to accelerate something, it should in turn transfer at least part of its momentum to you. Using push/pull/stop as passive effects might be explained away with "transferring momentum to the...
    15. Valck

      Logic Beam

      You mean like hitting a button with the core beam, or am I missing something?
    16. Valck

      logic on state reset and lock turret axis in default position.

      Agreed on more logic functions. In the meantime you could experiment with building your access corridors axially into the turret... provided of course the turrets are big enough. Also, creative core placing.
    17. Valck

      Planned Global Skins

      Interesting, not sure though what you're telling me. I never said Schine is to blame for the Registry being unreachable, just that it proved my earlier point. If even a giant like Amazon can't guarantee the availability of their services, that's just the more reason to have some kind of...
    18. Valck

      Planned Global Skins

      Again, not saying Schine would use such a scheme, but adding a unique identifier to the core block of a ship would be trivial, and ensure that any new blueprints could only be created or spawned if and when you have been authorized by the authentication server. Actually any block could be...
    19. Valck

      Planned Global Skins

      Seriously? Just to reiterate, if we can have skins to choose from, game servers need a way to determine which skins, and whether you have bought more than the three free ones, which is done by contacting (presumably) the Registry. Similarly this concept could be expanded to allow cosmetic...
    20. Valck

      Planned Global Skins

      Funny coincidences are funny... ...nor will logins to the game. QED.