Search results

    1. Valck

      Suggestion: Limit Reaction Images?

      As the title says, I would much prefer if the use of reaction images were limited to say, the off topic section of the forums. Maybe it's just me being an old timer, but I do indeed feel in general they are borderline offensive - in that they detract from and interrupt discussions, and more...
    2. Valck

      Screenshot destination folder?

      You might say so, however although it is not a pressing issue, it does not seem to be something that could easily done between two updates, or twenty, seeing that it doesn't even warrant a "planned" or "acknowledged" tag... however, I'm told by locking that thread, it has been "preserved for...
    3. Valck

      Screenshot destination folder?

      Sorry for this shameless plug... EDIT: Appears to be locked for no apparent reason... I wonder if the request was invalid? Has it been rejected? Am I supposed to bump my own threads periodically? Or does the idea somehow degrade over time and become less valid?
    4. Valck

      Localized Fauna Spawn Dampening

      export_sector and import_sector from admin commands?
    5. Valck

      Contested Faction Area Control/Faction Beacons

      Would that be any different than leaving a station unattended?
    6. Valck

      Improved Shipyard Build "Animation"

      I think you're making an assumption on the shape of the shipyard that may not be valid, namely a shipyard structure having a top and bottom bar. I'm not entirely sure what you mean, my guess is you imagine a roughly "C" shape; however you could as well build the shipyard as a regular or inverted...
    7. Valck

      Improved Shipyard Build "Animation"

      I fully agree... however since RP and PvP servers might disagree on this, here's a section of my blockBehaviorConfig.xml that might help:
    8. Valck

      Would you call breathing an aspect of RP?

      Agreed, no need to recalculate every tick; and even in the case of explosive decompression, IMO it would be realistic enough for game purposes if the check only happened every few seconds, if that is required to avoid lag.
    9. Valck

      Improved Shipyard Build "Animation"

      I couldn't agree more, apart from the anchor block that's the one big thing that breaks immersion for me. You didn't specifically mention it, so I'd like to suggest each step cycle through adding only one specific colour/system at a time until say all grey hull is in place, then go through the...
    10. Valck

      Disable Shipyard

      Suggested that before, drew the usual flak because "who would ever want that", still think it would be a welcome addition. Good to see others think the same.
    11. Valck

      Contested Faction Area Control/Faction Beacons

      Good point, contesting claims should only be possible if the parties are hostile towards each other. A possibly interesting edge case would be a unilateral declaration of war. However, some mechanism might be required in general to ensure consensual PvP, either as a server setting or moderation...
    12. Valck

      Contested Faction Area Control/Faction Beacons

      Basically yes, the presence of an entity is what constitutes influence. With regards to mining, whether that in itself brings a mining bonus, and if so the exact value, would require balancing of course. Consider if you mine an area for an extended period of time (not to be confused with the...
    13. Valck

      Contested Faction Area Control/Faction Beacons

      If influence is something that accumulates over time, and on the other hand takes some time to dissipate, I don't see how the passing titan would change that. Sure, it could destroy any entities currently exerting influence and add some of its own if it stays long enough, but once it is gone...
    14. Valck

      Warpgate Exit Marker block

      Hence 'fix' in air quotes.
    15. Valck

      Contested Faction Area Control/Faction Beacons

      I've been thinking a bit about the faction beacons; I don't particularly like the way they are essentially duplicating stations on a smaller scale. How about having any faction module act as a "beacon"? Instead of placing a faction beacon, you'd simply create a zone of influence by being...
    16. Valck

      Switch between docked entities using build mode ("command mode")

      I agree there needs to be a better way to switch between docked entities, but I'm not sure build mode is the way to go. For one, with shipyards now being a thing, it is conceivable that build mode will eventually be phased out and only accessible from shipyards. Also there are already the...
    17. Valck

      Read by Schine Save/Load shop price list, Save/Load storage filter list

      This part of the suggestion is the most important point IMO; having buttons is nice to have, but if that's not yet in the scope of game development, just having a way to externally access/modify shop prices would already help tremendously.
    18. Valck

      Warpgate Exit Marker block

      Yes, but if the 'fix' would be to have an extra, invisible, "warp gate exit" block, I'd be fine with that.
    19. Valck

      Would you call breathing an aspect of RP?

      Now you got me thinking... space whales... explosion system mites... what next? SCNR
    20. Valck

      Dev Blog : September 24th 2015

      Apart from the whales which I imagine might have caused quite a bandwidth peak, were there any other peaks of note during the livestreams ; ) ? I seriously don't have the time, will, nor stamina to sift through (as per the announcement) sixteen hours of flat footage... maybe some kind soul could...