Search results

    1. Valck

      Kupu's thread

      I hope you have enough brew ready... you certainly realize that adding emission to textures immediately makes me want to also be able to turn the damn things off ; ) Seriously though, can't wait to see these in game.
    2. Valck

      Getting lost in docked cores

      You probably know you can already de/-activate all AIs via the [Del] structure menu - but that of course requires that all turrets are controlled by AI, it won't help if you have some on AI and some set to manual control...
    3. Valck

      More stock ships

      I like the idea of user submitted ships, stations, etc. being distributed with Starmade. What I don't like is having the content decided by the result of a community poll. The stations we have now range from awesome to fugly, and most of all, are a mix of starkly contrasting and IMO incompatible...
    4. Valck

      Getting lost in docked cores

      Well I regularly get stuck in one docked entity with no way of backing out. I agree with the OP, there needs to be a better system to navigate between docked entities, preferably with the option to exclude those that you don't want/need to change to.
    5. Valck

      Can we PLEASE be able to paint every level of hull

      I can only speak for myself, but I don't feel limited in any way by the current system, I'm mostly playing in single player/small community survival meaning that I have to produce all and everything myself, and I enjoy it. And no, I don't just build 500-block ships... but it may well take me a...
    6. Valck

      White Boxes in the Galaxy Map

      I went back and installed version 349.16 of the drivers, but the map still shows white boxes. Was worth a try though.
    7. Valck

      Can we PLEASE be able to paint every level of hull

      Something you set up once and are done with it. And on a multiplayer server, chances are somebody else already has a factory running...
    8. Valck

      Can we PLEASE be able to paint every level of hull

      I half agree that it would be nice to recolour say red armour to green armour by adding the corresponding materials (on top of what it took to make that red armour in the first place), but at the same time I don't mind committing to a colour early in the production phase and having to stick with...
    9. Valck

      Bug logic shift V broken

      In addition, for me it only works if using [left shift]+[V], and doesn't work at all with lights (possibly other blocks too). But I can confirm it works with plex doors, area triggers, and weapon computers and modules.
    10. Valck

      White Boxes in the Galaxy Map

      Just to add another data point, I have the same issue, white boxes since the latest update, pretty certain it was working fine before 0.194. GNU/Linux, AMD8350 CPU, Nvidia GTX960, driver version 355.06, OpenGL 4.5.0 Touched every option and their brother in the settings.cfg because I am trying...
    11. Valck

      LoGH - Free Planets Alliance 1.0

      Uniforms of the Free Planets Alliance from the "Legend of the Galactic Heroes" universe. Included: Enlisted: Spaceman Second Class Spaceman First Class Able Spaceman Leading Spaceman Officers: Warrant Officer Ensign Lieutenant Junior Grade Lieutenant Lieutenant Commander Commander...
    12. Valck

      LoGH - Galactic Empire 1.0

      Uniforms of the Galactic Empire from the "Legend of the Galactic Heroes" universe. Included: Enlisted: Spaceman Second Class Spaceman First Class Able Spaceman Leading Spaceman Officers: Warrant Officer Ensign Lieutenant Junior Grade Lieutenant Lieutenant Commander Commander Captain...
    13. Valck

      Fuel, as a replacement for docked reactors.

      stolen for sig (its because Im lazy 2)
    14. Valck

      Kupu's thread

      molten bodies, fiery lava?
    15. Valck

      Fuel, as a replacement for docked reactors.

      But that's their decision and their way of playing, and arguably their loss. And then there are the roleplayers who go out of their way to emulate features that aren't covered by game mechanics. It's difficult to find a middle ground that accommodates both (or yet other) playstyles, but I think...
    16. Valck

      Fuel, as a replacement for docked reactors.

      Seeing that energy is the one thing that's used to power everything, it would make some sense to make that the "choke point", if you will, instead of requiring dozens of individual types of consumables for reaction mass, fusionable matter, cannon ammunition, missile ammunition, and what have...
    17. Valck

      Fuel, as a replacement for docked reactors.

      I like the basic idea of fuel requirement, but I think "fuel cells" should work more like a specialized one-slot plex storage, with stack limits of course (or even better IMO, use the proposed full-sized cargo system). This way, you don't need a shipyard just to refuel a ship which I feel would...
    18. Valck

      Moon Problem

      plusnine has some nice stuff in the content section...