Search results

    1. Valck

      Reactor Chamber effects

      My guess is this will be one of the last things that get added for fine-tuning balance. It just doesn't make sense right now. To answer your question, yes, as of 0.200.153 all chamber blocks cost 100 credits if you buy them, or one mesh to produce.
    2. Valck

      Devblog 2017 - 10 - 13

      Seriously, THIS might have been one of the most insightful posts in all the recent discussions :D If I could, I'd give it a 'like', 'agree' with it, and label it as 'useful', 'friendly', and 'creative' all at the same time in addition to just considering it 'informative'. And just a tad 'funny...
    3. Valck

      New Power DEV Thread

      Of course you won't get the same performance, as you're designing for a different set of rules. Everybody else however has to design to those same rules, which means you'll get comparable performance relative to other ships. And because you haven't had the time to test a bit more, which of...
    4. Valck

      Devblog 2017 - 10 - 13

      Try reducing the size of your reactor... I've reduced my reactor's size from 180 to 60 blocks, and while I've still got the same number of stabilizers as I had before, chamber size and overall mass went down a lot while power output went up from ~1700 to ~6500; I did not have to increase the...
    5. Valck

      Can't start the game (some weird Java problem)

      I'm not familiar with SMChecker, but the output seems to indicate that it couldn't find any Java version, six or below; that may mean it didn't look for Java versions 7, 8, or 9, or that it didn't find one of them either. I have no idea why anybody would even go looking for a Java version six or...
    6. Valck

      New Power DEV Thread

      You can of course tinker with the new systems, but don't expect to learn how to use them effectively until they come out, until they have come out. Don't even expect to carry over the designs you build in one of the dev builds to carry over to the next dev build, and much less so to an actual...
    7. Valck

      New Power DEV Thread

      Don't get frustrated, because unless you have some insider knowledge, you actually don't know how the devs intend them to work. It may very well be they're just toying with one system, and a few values have snuck in that aren't relevant at all to them, but cause you to perceive everything else...
    8. Valck

      New Power DEV Thread

      Keep in mind that these are still dev builds, with them experimenting with balancing values, among other things. Those numbers have been varying a lot between individual 0.200 builds, and I'm fairly certain the current values (as of .148/.149) aren't final in any way. My current design has been...
    9. Valck

      Sound, yes sound

      Not true. The first thing I have to do on a new install is overwrite the core sound file with one that is tuned way down if I don't want to lose my mind over the constant wheezing noise. It is working and has been working for ages. Weapon sounds on the other hand play for the first one or two...
    10. Valck

      Criss' Thread

      [...] I have no idea how much feedback yall get from your viewers, and probably 90% of your readers here would be content as well with what you build. You may consider the impact minimal on you, but if nobody outside the stream viewers only gets a chance to provide feedback once every few...
    11. Valck

      Criss' Thread

      Maybe you'd get more feedback by not restricting yourselves to those who watch the streams. Information outside the streams has been asked for many times, politely and admittedly less so. Is it really that hard to sum up a week's streams in a paragraph or two and a few pictures after you've...
    12. Valck

      Add sector_chmod "build" and "salvage" options

      Once every year I'm poking the mods to ask schema to keep this list up-to-date... the last time it worked was, you may have guessed it, "Sep 8, 2015" ;) EDIT: I stand corrected, that post was at least updated after 0.199.349 was released in December 2016.
    13. Valck

      Devblog 2017 - 10 - 13

      No authoritative answer, but going from previously deprecated blocks they'll probably have their crafting recipes removed, and will no longer be available from shops. Entities will have to choose one system or the other, but will probably remain functional with the old system, at least for a while.
    14. Valck

      New Power DEV Thread

      Please don't spill the spaghetti all over the place.
    15. Valck

      Add sector_chmod "build" and "salvage" options

      There have been quite a few suggestions on how to enhance the sector_chmod command, but so far I haven't seen a request to restrict/allow building and salvaging. This could help server admins to protect critical zones like the spawn sector, as well as be a valuable aid for quest builders...
    16. Valck

      Scratch's Ships

      On the sides, duh. Joking aside, I've recently built a very similarly shaped ship - much smaller, but with low-profile top and bottom PD turrets that I think could fit very well on yours as well. Considering the size of your ship, they could be scaled up to provide a bit more oomph, and mounted...
    17. Valck

      Custom Player Models

      Agreed insofar as there should be a default female skin provided with the game (kupu?). However, as far as a female character model, I don't think StarMade would benefit from that. Unless the character model(s) become way more realistic, I think changing the character skin does the job well...
    18. Valck

      New Power DEV Thread

      But will it turn?
    19. Valck

      How can I add the NPC factions to an existing server universe?

      Check server.cfg for NPC_FACTION_SPAWN_LIMIT = -1 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10)) If it is set to anything except zero, it should generate them even if you migrated an old universe from before the NPCs were added. Just guessing, but maybe if it...
    20. Valck

      Suggestion More options for BBcode?

      Please, no. You can already use animated GIFs. Signatures should be signatures - a quip, a useful hint or two, but not feature-length broadcast animations in IMAX resolution, however lovingly animated in BBCode. If I visit the forum, I want to partake in discussion, not watch the same...