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    1. Valck

      Docked Entity Stabilizers?

      Since stabilizers currently don't need a physical connection to their reactor, you could make docked, hollow rotating rings around static rings of stabilizers that are part of the ship itself. EDIT: Also, this.
    2. Valck

      Server Texture Options

      Yes, please. Make it so.
    3. Valck

      Asteroids and planets

      Go ahead, try it.
    4. Valck

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Respectfully disagree. Instead I'd like to see the non-physical linking reduced as much as possible, and replaced with physical links wherever it makes sense. Actual pipes from a reactor to its chambers is an instance where I think it does immediately and obviously make sense. Weapons computers...
    5. Valck

      Devblog 2017 - 09 - 21

      Just wanted to say thanks. I have no idea when that was added, but it's fabulous. The small things...
    6. Valck

      Derelict/Abandoned Ships

      Of course. I still think it's precisely the fact that it was such a rare and unpredictable event that made it special. To produce content as thinly spread out would require a lot of effort for only a few players to chance upon it. On the other hand, if it were more common, it would quickly lose...
    7. Valck

      Derelict/Abandoned Ships

      ...but that's exactly what it was, vanilla gameplay.
    8. Valck

      New Power DEV Thread

      Just saying, if servers don't like the dimensional system, they are and have always been free to change that in the config files.
    9. Valck

      MicroMade - Modded StarMade

      Press <F1>+<G> to get rid of the interface entirely the next time; you toggle it back on with the same key combination. Careful with other <F1> combinations though, they might mess up your install. You've been warned ;)
    10. Valck

      Devblog 2017 - 09 - 21

      This, pretty please.
    11. Valck

      Remove Thrust:Mass ratio cap...

      Build mode already tells you your thrust and your mass. Only the display is capped at 2.5, but nothing stops you from calculating the actual T/M yourself.
    12. Valck

      Kupu's thread

      Came here to report the beacon bug, but SchnellBier was schneller. Any progress yet?
    13. Valck

      Remove Thrust:Mass ratio cap...

      That may be so, but the universe isn't limited by the speed of your network connection... there are technical reasons for the speed limit. Chunk loading being one of them, client/server communications another.
    14. Valck

      Rails-Redefined and Reloaded

      Don't use shootout rails, but "pickup" rails (the green ones, the ones that don't pick up anything) -- regular rails should work just as well -- , and undock from them with a logic signal. if there's any rail with an active pickup point right next to your docker at the moment of undocking, it...
    15. Valck

      Rails-Redefined and Reloaded

      In fact, I've been using this just minutes ago on my station, and it works without any delay. My cargo ship positions a container over the station's receptacle, and as soon as I undock the container from the ship, it instantly re-docks to the station. The same goes for the reverse direction. You...
    16. Valck

      Devblog 2017 - 09 - 21

      [/thread]
    17. Valck

      Linux - Fonts issues

      Maybe if you still have access to both systems, take a few screenshots illustrating the issue, and submit a bug report. I don't know if much can be done about it, I could imagine that even though Schine already supplies specific fonts with the game, the different operating systems themselves...
    18. Valck

      Password Locked Logic Storage?

      ;)
    19. Valck

      Derelict/Abandoned Ships

      My issue is not with the frequency (as long as it is within reason, and ideally configurable). The issue I see is the lack of context - why is that derelict in that location? Why is it abandoned in the first place? If it is a pirate trap, where do the pirates come from, and what do they do in...
    20. Valck

      Derelict/Abandoned Ships

      These two are somewhat exclusive in my opinion. Space should be endless void, except where civilisation has taken hold, ie. near stations and settled planets. Finally Schine got rid of the gazillions of stations at least in the void sectors (which are still not empty enough for my taste, and...