Search results

    1. Criss

      Templates?

      If they are a .smtpl file then you can place them in the templates folder and start using them immediately.
    2. Criss

      Cargo Suggestion

      I can guarantee this has been suggested before.
    3. Criss

      Player based Fleet Groups

      Well that would be so it didn't get confusing or cluttered. There would be more people in a fleet overall, but only a certain number per wing.
    4. Criss

      Is there a problem with my game?

      For the second problem, are you actually looking at a block within reach on said station? It sounds like you are trying to buy a new one and it won't because there is already one there. Get close enough to a block and press M while looking at it.
    5. Criss

      Player based Fleet Groups

      Thanks. Sorry about that!
    6. Criss

      Player based Fleet Groups

      I was making a comparison so you could better understand. Not sure how you missed it. But basically, we shouldn't opt out of a feature just to force the player to use a separate program. The game comes with a chat system instead of forcing us to use skype or something else. Well coordination in...
    7. Criss

      Cubatoms

      Everything is also done with nanites, which is why we have suits that can craft stuff :D
    8. Criss

      Player based Fleet Groups

      I would assume issues like the things you've stated would be fixed by the time this game is finished. I highly doubt these systems would have such major flaws in the end. We also shouldn't opt of a feature simply because an outside program can fix it. Most games have a chat system. Most games...
    9. Criss

      Player based Fleet Groups

      So I can't believe I hadn't though of this before. This may end up being a part of the future AI fleet updates but I have heard nothing specifically on this suggestions so I thought it was important to bring it up. One of the biggest issues I see with fleet combat is how predictable it is...
    10. Criss

      A look at shield strength and weapons.

      Thats why I want shields that mitigate damage, not completely block it. I wonder if there is a way to set that up with server settings.
    11. Criss

      A look at shield strength and weapons.

      How about we wait till the health system before we start making drastic changes like upping the shield capacity by 10x ? I think after those changes we might not have to worry about it or there might be entirely separate issues. They have plans for a solution. Lets actually see what they have...
    12. Criss

      A look at shield strength and weapons.

      I can ask the same of you, considering I explained the reasoning in my posts. It is the complete opposite direction of what the devs wanted. Not only did they state that shield defense was supposed to be harder to achieve, they increased the cost for crafting them. If they wanted to bump up the...
    13. Criss

      Kupu's thread

      Get some glowing red parts on it. Like its hot. I think it'd be cool if these bombs were hot looking.
    14. Criss

      A look at shield strength and weapons.

      I'd rather just have shields mitigate damage based on the percentage of the ship they take up, with a hard limit being there too. Small ships will hardly hit a large hull, but the shots will still get through. Equally sized ships will get a bit more damage through. All the while, the damage is...
    15. Criss

      A look at shield strength and weapons.

      I have lasted over five minutes in a fighter fight. I am positive jath has recorded some nice fighter tournaments that lasted longer than a minute which is good. It depends on how focused you are on balancing a ship. In a game based on our own creativity, we are just as responsible for balancing...
    16. Criss

      A look at shield strength and weapons.

      Lol uh. The devs just made it harder to get shields via crafting. We are also getting a health system. I see absolutely no reason to increase the capacity to shields. Other methods are being worked on to ensure fights are more meaningful but increasing shield capacity is not the best solution...
    17. Criss

      New hull block type

      Look at the first image here: http://starmadedock.net/content/sfw-rook.1507/ Look at the wings. You will see corners on the wings, It should be easy to see individual ones because of lighting glitches. That is the 45 on 45 trick. It must be 3 blocks thick, a wedge, a block or empty space, then...
    18. Criss

      Blueprints Shouldn't Require Every Block

      It depends on the resources. In a way, they are limited. Time is what limits them. I have to wait to respawn asteroids. If it costs factions points like it is planned, then I am limited by how fast I can eat them up and how much they cost and how many members I have contributing. Planets afaik...
    19. Criss

      Galaxies?

      Yeah but the universe is so big you would be seeing endless clouds. a grid of light that extended infinitely. Unless they started shaping the universe into clusters it wouldn't really be worth it.
    20. Criss

      Galaxies?

      Considering the performance hit I encountered while loading up just the 27 galaxies, I wouldn't want to see any more. But yes they are there.