Search results

    1. NeonSturm

      better PvE/storyline

      But: Isn\'t there another post about increasing PvE elements? We could restrict ships in some sektors - maybe make some hidden sektors, which are \"parallel\" to others. Flying with a small ship to some wormhole may warp you to some boss sector, where a bigger ship is not allowed and...
    2. NeonSturm

      Races- Using factionwide custom texture packs

      But we already got (or will get) modern, comic, classic now :) I think the bigger problem is if somebody makes a new block, make a custom one for each faction-texture-pack. Not only if somebody makes a new block - think of server-custom-blocks? A few examples: Extra Hard Armour in every color...
    3. NeonSturm

      Element size/color (chat, ingame-windows, etc) and Plex-Stores

      This would make the game experience a lot better and should be fast and easy to do: out-of-stock items red and everything but the price more greyish by default. size of chat-size increased (or provide a setting for width/height) Everything that is purly decorative should be grouped together...
    4. NeonSturm

      Construction drones

      Do you not know StarTrek Enterprice/Voyager/DeepSpace9? They can create an illusion of reality in their Holo-Deck (Holo means Holographic), but the security code makes the peoples inside immune to damage. I don\'t want to edit my blueprint and wait for 1000 blocks to finish before I see what I...
    5. NeonSturm

      LARGE BUT PLEASE READ! SCHEMA! Cockpit glass HUD, cockpit that is a controller not a computer, facti

      with the landing gears. Maybe there could be a hangar-side and a ship-side version. They could automatically dock, if you press S and push the plattform and undock if you draw with W. They could have some force - about equal to the default gravity on planets - to draw you into the grid (not...
    6. NeonSturm

      My take on a liquid system.

      Water not physical - allow movement for solids (ships, yourself) Then add a small code piece to make everytime something gets added, removed around or moved away/to some liquid look if it has to interact with the liquid. Ways to interact with liquid: Liquid-Liquid: if a liquid has space...
    7. NeonSturm

      Exploration

      Let the players build these bases. Each player can choose a planet-prototype in some creative-modus or holodeck, build a pyramid or such and upload/publish it on the server. If it gets some minimum (2-3) likes/support-votes for it\'s purpose (tags: alienX, pirates,...), it gets included in...
    8. NeonSturm

      Long Range Sensors and Navagation

      ^this^
    9. NeonSturm

      Dodecahedron Planets, easy implimentation.

      I want gravity lifts. Please enable gravity units override planet gravity in certain area! (bigger with bigger gravity-unit grids?) Gravity should be dependent on how many blocks a planet has (left), with the hard limits at \"jump on a single block\" and \"jump with JUMP_VELOCITY into space\"...
    10. NeonSturm

      GameModes

      First, we need a \"Wanted\"-List with bounties for ships/players, a better trading system and/or some quests, to make the world universe more interactive. Secondly, there should be more reasons to put effort in corridors, living rooms, etc. on a titan or station and make a nice environment for...
    11. NeonSturm

      Turning speeds

      I think the main problem... is that a ship that is 200m long has the same turning speed as a ship 1000m long. Larger ships should turn more slowly, but the current numbers are too small, in my opinion. You know turn-able chairs? If you draw your legs closer to the center, the speed...
    12. NeonSturm

      THE NO BULLS**T GUIDE TO SHIP CLASSES

      It also depends on what others do. If everybody has max. 100\'000 blocks, a 100\'000 block ship is a Titan captial. If everybody uses 1\'000\'000 for capitals, your is more like a cruiser, battleship or destroyer.
    13. NeonSturm

      Thrusters (tags: directional, damage, recoil)

      Reading this: General Discussion -> AMC-recoil, I've got a new idea about our propulsion systems.. Currently, the engines work on a schema-quantum-level and can move your ship without requiring to move another mass (like rocket engines). Idea: Add a recoil to weapons which is compensated...
    14. NeonSturm

      Protecting your ship

      Just use build blocks to get into the advanced build mode. CRTL/STRG to see the building-box-size modifiers and the controls to turn the part. You can also use your mouse wheel while crtl is pressed to turn parts. docking modules have to point away from the spot they are build on.
    15. NeonSturm

      AMC Reload speed

      Weapons should either double damage or double range with 2x blocks - or partially both. The current problem is (at least I think it is it) that all stats are independent from each other, making this either balanced (vs specialized) or UP-OP with no point between up and op.
    16. NeonSturm

      Speech

      I hope it is cost efficient enough. What I fear: One bobby mine with 25 bombs? either they are so small that they waste themselves against the enemy shield or get shot down before they arive too easily for their enorm cost. Maybe you should be able to set minefield bobbies should attack only...
    17. NeonSturm

      Map disappeared

      maybe you have to click once?
    18. NeonSturm

      Game-breaking ships

      A pyramid. The bottom is for thruster and energy lines, put the core on top. Then use af and qe to fly circles and 8-shapes. Because your ship is only 40-50 high, 80-100 wide, but has a 1:4 thrust ratio + perma-jam (even if you completely put it in armor plates), the enemy will not hit you. I...
    19. NeonSturm

      Konkurrent's tiny Hud

      Was sind das für Tore. Rot/Grün/Blau? Plasma Gates? :)