Search results

    1. NeonSturm

      Shields only absorb a Percentage of damage.

      I wouldn\'t mind if some damage from mines would go through shields - they are shoot-able and either only hit the front or may crash into lose blocks (maybe water or lamps if you care about visuals) around your ship. Although cloaked ships with explosives may abuse it.
    2. NeonSturm

      Actual Probes

      3D map? Just have the radar top right show either T, · or I - dependent on if the radar blip above or below you. The vertical line is longer the greater the angle (between a horizontal (from your point of view) and a direct line), the horizontal line\'s relative (to radar-width) size is equal...
    3. NeonSturm

      Seats

      What about plants? We only a block type which look like plants. And Schema to make: if you enter something, your body\'s center move to the center of 2x2x2 blocks, orientate, [use some pose] and freeze there until you leave. Could especially work well above a xz 2x2 block-array, where you...
    4. NeonSturm

      Command Blocks / Fleet & Unit Control / Antena Blocks

      Do the antenas work on frequency channels? Do we get frequency jammers which delay command updates? :) I support the possibility to put separate targets into lists with rules (high/low priority, temporar enemy/ally, etc) Hotkeys: \"modify target category\" followed by another key for the...
    5. NeonSturm

      Recall AI

      If the docking beam hits a smaller ship of your faction with AI in it, let it dock too? I hope they will not ramm into you :)
    6. NeonSturm

      HowTo: Basic structural integrity with /any/ hull segments - may affect turn/accel/deceleration

      This thread is about suggestions how to solve the problem of implementing structural integrity and not about arguing if some specific idea is good for the current balance with cloak or stealth Right now, you aren't forced to use hull, thus balance of stealth/cloak is done without hull. But...
    7. NeonSturm

      Build block + adv remove tool = OP

      Maybe make a variable - mainly for planets and stations - which stores the initial number of each block type. You can only remove as much blocks, until the initial equals the current. Salvage beams can decrease this number by removing these blocks. BTW: you can also unbuild asteroids, but...
    8. NeonSturm

      Shields only absorb a Percentage of damage.

      Can we try it with the hull\'s armour above the shield - for some time?
    9. NeonSturm

      Build block + adv remove tool = OP

      But I still want to be able to remove my own things. But do not just remove this block - it is great as a second cockpid (to enter fly mode without having to go to your core).
    10. NeonSturm

      Drill mines

      For the sake of more ineteresting interiors!
    11. NeonSturm

      Hyper Drive

      Why not try and add a hyperdrive system? You see it in most if not all sci-fi movies. Current defaults: Max speed: 50 Dampening: 0.09 (almost 10% - 1:1 thrust makes 100-110 speed possible) An easy Warp/FTL/Hyper-drive implemention: WARP_ZERO: MAX_WARP: WARP_ZERO *(5 or 10)...
    12. NeonSturm

      New content ideas

      Where does the antimatter come from? Maybe the core has some collector for anti-matter, produced by small singularities in the universe. But because anti-matter decays - when they hit matter - there is not enough to continuously supply larger ships. Producing anti-matter (fuel) may require the...
    13. NeonSturm

      Favoured suggestions - a quick message to the devs

      How about 2 Suggestion Forums - New Suggestions, Promoted Suggestions. Players can only open in New, mods can move to promoted (adding posts is allowed in both).
    14. NeonSturm

      Nerf Pirates. Please.

      I don\'t like them, because my first experiences with them were: random undock lag have them shooting at selected shop (not enemy turrets, but the ship didn\'t complain about being shot :) difficult to manage (no clear AI-active LED in your cockpid) and turrets are target of (switch to...
    15. NeonSturm

      better PvE/storyline

      ^^
    16. NeonSturm

      Races- Using factionwide custom texture packs

      But we could include a paint gun vs super-black hull :D The pain gun will color every hull it hits to something bright (except you use it to color your own ship in black out of combat). It uses low energy as it actually does no real damage and penetrates shields (no antimatter, uncharged...
    17. NeonSturm

      Big Ship vs Small Ship - PROBLEM SOLVED

      There will be accurate beam weapons, imagine, they have like 5 damage (or % armour penetration) per \"step\", so even the cheapest hulls can beat it a lonely beam-block Some sun-world.at extra hard hulls have 75% armour, faction blocks 99% - nothing has 100% imunity. 1-(0.95^n) has a...
    18. NeonSturm

      fuel, vector thrusters and subsequent ideaz

      I like some of your ideas and think you could edit & sumarize your post a bit, explain what you mean with vector thrust (different thrusters for strafe, accelleration/decelleration?) and use formatting. Do you like others to read through all of it? :) About oxygen and life support - maybe...
    19. NeonSturm

      Monitor Block

      I\'m sure it will hit the rendering speed ALOT though but you can always add an option to disable this feature. Don\'t be so sure about it. Collision handling only have to be done once and it has a smaller resolution. If your Character is in a room, the things which possibly collide with you...
    20. NeonSturm

      Nerf Pirates. Please.

      I started a new game, latest build and got instantly twice in a row (the second time after a universe-reset) attacked by 6 pirates before I even had a chance to build my ship. They were attacking the NPC in the trade station :P I know, it is not the official build, but I see the problem.