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    1. NeonSturm

      Nerf Pirates

      How about levels? Your starting sector: Only a weapon computer, 2 AMCs, one Energy and 2 Thrusers. Next 1-2 sectors: Enemies have 1 shield and 3-4 AMCs. Next 7-8 sektors: You should have a decent ship by now. The spawn shop\'s sektor is now unprotected (you need at least 5 kills to go that...
    2. NeonSturm

      Starship Core TYPES / and specialties

      I meant, your core would actually be replaced by a command room which you can design how you want it to be.
    3. NeonSturm

      Starship Core TYPES / and specialties

      I meant, your core would actually be a command room which you can design how you want it to be.
    4. NeonSturm

      Hand-to-hand combat.

      But maybe we could make a micro-universe-ship which can be used as a hand-held weapon. We already have all tools and stuff for it.
    5. NeonSturm

      Long Range Sensors and Navagation

      Please do different jam/cloak strenghts too (jammed outside of ship-radius*x).
    6. NeonSturm

      Nerf Pirates. Please.

      At least give new players 1-4 shield blocks or a jammer and 2-3 more power blocks. Also make sure, that they always respawn with the minimum parts.
    7. NeonSturm

      Shields, Afterburner’s & engines, and other Smalltalk mixed in between…

      can turrets not fire through your ships hull? you can build them inside a dom then. If they hit your shield too, it is about 50% efficiency currently. I don\'t like cooldown things. Maybe make them a lot worse in thrust per energy compared to thrusters, but more efficient in thrust per time...
    8. NeonSturm

      Construction drones

      The holodeck is client-only, yes. It has undo (at least 1-2 times), cause less lagg etc... But instead of uploading an existing one you have to be online while using it. Also you would see in which order drones would build your ship.
    9. NeonSturm

      Plasma gates for hangar

      The problem is - we can\'t. Everything that stops bullets (liquids, open plex doors, etc) dies after the shield is down.
    10. NeonSturm

      Shields only absorb a Percentage of damage.

      If the shield blocks only a part of all damage, your missiles would make maybe 10 damage each time. 200 missiles will kill extra hardened hulls! Or just 24 with about 40% damage passing. It would at least give you a reason to use these.
    11. NeonSturm

      Stealth

      You need to think of your core, jammer, cloak, weapon-cpu, first thruster, first 4-10 power blocks differently. These 9-15 blocks require only power and put nothing on speed, dps or regeneration beyond cloack/jam themselves. The best use of cloak ships is with a shotgun (just 1 gun each) to...
    12. NeonSturm

      Melee weapon for ships: Ram

      I guess, Desintegrators are mainly to stop cheap drones and jammed ships close to yours.
    13. NeonSturm

      Smaller numbers?

      Just use Kilo, Mega, Giga, Tera. Everybody knows that today.
    14. NeonSturm

      A large, educated Public Chat argument on warp, Gates VS FTL beacons

      I prefer Gates or Slingshot constructions, because this requires you to actually build \"streets\" in your galaxy. The advantage of Slingshot-1way-Gates is, that you don\'t need any counterpart and can\'t make a trap that easily on the end (it could be a bit different each time and you can...
    15. NeonSturm

      Thoughts for future use of stealth ships.

      The only problem here is, that shields protect even the inside. You need a very small ship with about 100 small shotguns (1 AMC) to actually win vs a bigger ship. Maybe you could build your own ship inside? :) But lately I\'ve got shot by my own AI-ships. The ships and my ship both had...
    16. NeonSturm

      Directional shields concept from STO and other ship games

      First, shields have to hold longer than just 1-5 seconds. I don\'t know if the cap at 1 million power regen balances it a bit out, but I don\'t really like that you have exactly 4 sides - why not 6? bottom/top? 1. I would give shield the armor which the hit hull part has. All big ships are...
    17. NeonSturm

      Plasma gates for hangar

      Do PlexDoors not die after the shield breaks? I guess these plasma gates should not be close-able, visible while open and not block shots after the shield is down. +1.
    18. NeonSturm

      Construction drones

      Somewhere you have to make your blueprints, without having to wait for the drones to make it for you. Inside the holo-deck, under most circumstances the server does not even need to know what you are doing exactly. It does not exist except in your mind/data-storage. Maybe it could not only...
    19. NeonSturm

      Radar enhancer block (counters jamming)

      Do you want your jamming device to only work maybe? The problem with this is, that jammers and cloakers are usually used on 100-1000 weight scout ships. A huge ship has 300\'000 blocks - the other ship has 1/300 weight. That would need at least 100 jammer-counter blocks for each jammer block...
    20. NeonSturm

      Starship Core TYPES / and specialties

      An AI module could be the slowest core unit. A core could allow for bigger, but you still need an AI module for AI ships. Personally, I want viable cloak+jam + 3:1-5:1 thrust scouts which fit into a 5x5x5 box, just because you don\'t need a titan to have them in your hangar. We could also...