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    1. Keptick

      Sneak changes to ship systems...

      Power tanks were changed so that they are more effective in smaller amounts now. The formula (where y=power storage , x=amount of tanks) used to be: Y=x^1.75 Now it's something like (don't remember exactly): Y=((x+1000)^1.05)) So basically, the value starts at 1000 power (instead of 1) but...
    2. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Thank a lot for the offer but I'd rather keep the blueprints private for now, especially since the turret needs a massive refit.
    3. Keptick

      The Vaygr Raiders [Vaygr Subfaction]

      It reloads every 3 seconds and does around 1.7 million damage per salvo. Divide that by 3 to get the DPS and you get ~600k (It used to be 250k). It just won't be able to blap small ships anymore since they can evade the shot, which is much more balanced then it used to. So yea, call it a nerf if...
    4. Keptick

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Planr My turret had 6 million shields and now has 350 million. I think that it's therefore safe to assume that Zoro's ship got a similar increase.
    5. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I will be refiting the mega turret for longer range and a pierce effect and probably am going to just remake the smaller turrets. Or just make different variants.
    6. Keptick

      The Vaygr Empire "To Dominate & Control" [Apply here]

      What was the name of that 27 million shields ship? Well, you may want to check the shield amounts again. It's probably around 1.5 billion now.
    7. Keptick

      The Vaygr Raiders [Vaygr Subfaction]

      Don't worry, I included it in my calculations. It's funny how each bullet now does 270k damage (And I fire them in salvos of 6). Imagine that with the carry-through effect. That's more than I could ever hope for. It's an actual arty weapon now, I just have to slave beams onto it to increase...
    8. Keptick

      The Vaygr Raiders [Vaygr Subfaction]

      They actually do 2.5x more damage and take 3x less power. I fail to see where the problem is ;) (It did loose 5km range, though).
    9. Keptick

      The Lazarus Imperium - Join the greatest empire of StarMade today!

      It's not harassment if it's true ;)
    10. Keptick

      Weapon discussion thread

      There is no best combo, considering that every weapon does the same dps. The best combos will be the one that adheres best to a player's fighting style. And that's just different for everyone. Having two systems coupled together will give the same DPS as having both systems seperated. So no...
    11. Keptick

      Weapon discussion thread

      The only thing that does less damage is the longer range weapons... In other words, every weapon now does the same thing. Just in a different way.
    12. Keptick

      Weapon discussion thread

      They are, sadly. That's the only problem I have with this update to be honest. As for missiles doing more damage: not true. All weapons have the same dps for the same volume (apart from the siege combos of course).
    13. Keptick

      Weapon discussion thread

      This also means that they don't work well with small ships then? Since power storage is an absolute joke at smaller scales. I can't wait for calbiri to implement the power storage change that was discussed yesterday. Ps: If I actually do manage to power them you're all krakened :P
    14. Keptick

      Increase default range of damage beam weapons

      I think that beams are underwhelming mainly because of the pulse time. I believe that the base pulse time should be severely reduced (as well as damage per pulse so that dps stays the same). Basically, the action of slicing at an enemy is currently impossible because of how hard it is to...
    15. Keptick

      Weapon discussion thread

      I think that I'll start using missiles exclusively. Since my plans to make railgun type weapons (super fast projectiles) won't work because of the very low speed cap.... At least missiles can have a tracking ability, despite being stuck at 1km range if I opt for that option :(
    16. Keptick

      Can we get some in depth info on the new weapon system? Seriously....

      I hope so, it's rather annoying in some instances to be honest. For example, I want to make a railgun type weapon: well, I can't accelerate the projectile past 2x the base speed, which is still waaay too slow to even be considered close to being a railgun. If I want to sacrifice damage for...
    17. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I remade weapons on the reaper: lol
    18. Keptick

      The Vaygr Raiders [Vaygr Subfaction]

      Especially since my turret alone now has 350 millions shields. I fail to see the nerf :P
    19. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Sweet mother of kraken! My turret has 350 million shields now XD. Well, it's completely useless due to the power drain but still, that's a LOT!!!
    20. Keptick

      Weapon discussion thread

      So, what are your favorite combos? Things you think are funny, weird, etc... Post it here :D I'll start: I find it weird that unless having a beam slaved to it that all amc cannons have the exact same range. That big artillery gun on that battleship has the same range as the tiny pea shooter on...