Why add a needlessly complicated change to turret turn rates when simply reducing the cone of fire could solve the problem? Big turrets already turn slower, just make them unable to fire sideways from the output (and cover a 180° dome).
I got those formulas from schema :p. The second (new) one was from memory, though. It might be slightly different.
And yea, the changes weren't communicated apart from "stat adjustments".
You missed his point. He was saying that having different weapons combinations in a single turret should not be made impossible. Like mixing missiles and lasers into the same turret, for example.
I would much rather have the settings for the TURRET AI and the SHIP AI be different. Combining them (like they currently are) seems like a bad move to me since they serve pretty different purposes.
Edit: Specialized turrets will always be better at that role than multifunction turrets of the...
I love how your details actually represent something (like the turbine for example) that would be used in a real ship or station. Not many people bother to do that but I find that it makes things that much more amazing.
No need to increase the credit limit. Just decrease the cost of blocks by one magnitude! That's pretty much like increasing the credit limit to 20 billion except that its simple config change.
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