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    1. Keptick

      The DFN- A Starmade Faction [RECRUIT ALL THE PEOPLE!]

      You guys may want to chek this out: http://starmadedock.net/threads/the-euro-corp-syndicate-remains.25/page-2#post-20202
    2. Keptick

      The Euro-corp Syndicate remains

      Howthehelldidheeven?!?!?! Ridik, you scare me.
    3. Keptick

      Weapon discussion thread

      It is probably bugged. As for asteroids, the effects deactivate when you shoot inert objects so that's why it's acting normal.
    4. Keptick

      AI Turret random laser deviation

      It's normal that a turret should turn faster than what it's mounted on :P Lecic
    5. Keptick

      Goodbye

      "you get the DPS (Damage Per Shot)" It's actually damage per second. The damage per shot is actually 1.7 million.
    6. Keptick

      AI Turret random laser deviation

      Why add a needlessly complicated change to turret turn rates when simply reducing the cone of fire could solve the problem? Big turrets already turn slower, just make them unable to fire sideways from the output (and cover a 180° dome).
    7. Keptick

      Sneak changes to ship systems...

      I got those formulas from schema :p. The second (new) one was from memory, though. It might be slightly different. And yea, the changes weren't communicated apart from "stat adjustments".
    8. Keptick

      AI Turret random laser deviation

      You missed his point. He was saying that having different weapons combinations in a single turret should not be made impossible. Like mixing missiles and lasers into the same turret, for example.
    9. Keptick

      i won i guess :D

      Good job mate!!! I actually really like the new crystal names.
    10. Keptick

      NASSZONE Starmade Servers

      Who can we contact for any exports that needs to be made? Is doing so by forum private message okay?
    11. Keptick

      AI Turret random laser deviation

      I think that a reduced cone of fire for turrets would do just fine. Even if they have 100% accuracy they can't turn to face smaller ships.
    12. Keptick

      HAPPY BIRTHDAY SCHEMA!!

      Happy birthday !!! Spend a great space-blocky year :D (and life).
    13. Keptick

      AI Turret random laser deviation

      I would much rather have the settings for the TURRET AI and the SHIP AI be different. Combining them (like they currently are) seems like a bad move to me since they serve pretty different purposes. Edit: Specialized turrets will always be better at that role than multifunction turrets of the...
    14. Keptick

      RefiDesign Shipworks

      I love how your details actually represent something (like the turbine for example) that would be used in a real ship or station. Not many people bother to do that but I find that it makes things that much more amazing.
    15. Keptick

      New shield values?

      So, having a higher ratio of shield blocks would actually give better shields? Interesting.
    16. Keptick

      United Space Federation

      ^ I suggest that you accept, you won't get many new players with the main post you have.
    17. Keptick

      Credit Limit Upgraded?

      No need to increase the credit limit. Just decrease the cost of blocks by one magnitude! That's pretty much like increasing the credit limit to 20 billion except that its simple config change.
    18. Keptick

      Put maximum sector size at 10,000, not 5,000.

      Yaaay, this also means that missile lock won't reset every 4 seconds during combat! (since there is much less sector changes)
    19. Keptick

      New shield values?

      My previously 6 million shields turret now has 350 million shields. I'm pretty sure that what you took for 1 billion is actually 100 million.
    20. Keptick

      AI Turret random laser deviation

      I think that AI should be 100% accurate like it used to. Reason being that it's very easy to dodge projectiles with the speed they currently have.