I've been trying to build a kind of "parking break" that will allow me to safely charge my chain drive without worrying about taking off.
The (seemingly) simple answer I came up with was a docking lever. A 3 block entity that, when triggered via logic, will undock from your ship and get pushed...
So I've tested this out a few times now, with varying configurations. Right now I'm in the process of experimenting with logic controlled weaponry, and deactivating portions of the field in order to allow for ones bullets or missiles to go through. (Closing back up after the firing pattern has...
Why, are Randomizers bad for multiplayer? I'm pretty much exclusively single player at this point, so I'm never sure how things will work out on servers.
Hey everybody! So I've been tinkering again, and I'm not sure if what I've discovered is something new or if I'm just behind the times. (The latter seems more likely. XD)
I have been reading up on Chain Drives and how they work. (And was quite frustrated when the push rail engine didn't work...
The issue with that plan is that you could not control which shields are taking the damage at any given time. With the ForceShield, you could activate and deactivate the secondary shield at will.
This system is an "Oh $π₽×" button to get you out of tight spaces, not a constant extra layer...
Ah. Think I meant to put 'weight' there.
I'm away from my computer at the moment and can't seem to find a list of all the block weights anywhere online.
If I'm remembering correctly, FF blocks have comparable armor values to standard armor, but weigh less.
Honestly, this system would likely...
ALRIGHTY!
So I did some super basic testing on this idea and discovered (surprisingly) that this mostly works.
Here's the basics:
As long as the FF blocks are deactivated, any and all weapons and beams can pass through them without incident. This includes docked weapons like turrets as well as...
Hi everybody! I'm a long time lurker here, but this is my first time actually posting anything.
I've been contemplating modular ships, and the issues with shielding that they present. The idea I had, which I plan to test out later today, is creating docked shield modules that make use of the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.