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    1. Stormraven

      standardised cargo containers

      My current mining rig is a vertical ship that's about 40w by 120h. (Dept has yet to be determined as it's unfinished, but probably about 100.) It's got a pretty rediculous interior storage already, but sometimes you just need more space. If I'm just zipping about between Asteroids, engine...
    2. Stormraven

      standardised cargo containers

      I actually think people talking about universal cargo pods have it backwards. What we need is universal cargo DOCKS. An open faced and/or extendable apparatus that can easily connect to any Cargo Pod on its smallest side. Instead of worrying about cargo pods fitting inside your hangar, just...
    3. Stormraven

      Making AI more interesting

      So I managed to put in a couple of hours of work on this today. Current functional commands include: Activate: If this is the first time the system has been engaged, this will que the name request. If it already has your name, it just jumps to the "how can I help you" screen. Deactivate: sets...
    4. Stormraven

      Modular mining ship

      Very true! I personally love these: How to make a Very Low Profile (Sexy) Anti-Missile Turret
    5. Stormraven

      Making AI more interesting

      Sadly, yes. I found that out in another (unrelated) thread just after posting this. From Jaaskinal no less! That idea is likely impossible (at least the way I had initially envisioned it) but the save file could still potentially work. Manually recording coordinates (or whatever else you need)...
    6. Stormraven

      Making AI more interesting

      Yeah, lol. I found that out after I made this post. Oops.
    7. Stormraven

      Making AI more interesting

      We're playing in a setting with AI. There's so many more places one could go with that idea. So, since I'm a giant NERD and logic is fun to play with, I decided to see if I could create a responsive computer terminal to be used aboard a ship. It's surprisingly easy to do, though it's not...
    8. Stormraven

      Thruster Sensor Help?

      Well damn. Guess that shoots that idea down... Hmmm... Sadly that's about as far as my 'logic-fu' goes. I got nothin. :/
    9. Stormraven

      Thruster Sensor Help?

      I haven't tested this exact function, so please feel free to correct me if I'm wrong. If you put the [SHIP SPEED] function into a block, and then copy the text of that display over to another display via a button, I believe the second one will just list the number that was on the screen at the...
    10. Stormraven

      Modular mining ship

      Fair points, all. I hadn't imagined this being used in a fleet. (Logic do weapons work poorly for that) However, my current setup actually uses no AI for the salvagers. They're just stationary docked cannons, so all you need to do is slowly drift from side to side a few times to eat an...
    11. Stormraven

      Modular mining ship

      So I'm currently working on a modular mining vessel. (With a thread title like that, who would have guessed!?) My idea of modularity is less about easy construction or "Lego ships" and more about user friendly adaptability. Prefer Salvage with Cannon slaves? Blueprint and install the SC...
    12. Stormraven

      WizTech Fleetworks - Capital Ship Mainframe Computer

      I'm working on something similar right now. A pluggable module that can be fit into my ships with links that can be used to other modules I've designed. Currently I have: A logic clock Backup Shield % Recharge timer on docked logic weapons of various types. Current % of filled Cargo pods...
    13. Stormraven

      Thruster Sensor Help?

      You could try using Display Module logic. Tell a display module to give the current speed of the ship. Then set up several more display modules with static speed displays and have sensors detect when they match the real time display.
    14. Stormraven

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Good to know! Out of curiosity, do you know whether warheads can damage non-physical rails, like pickup or push rails?
    15. Stormraven

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Perhaps I just did it wrong. When I made warhead torpedoes in single player with 10-15 warheads, they were utterly useless. Bounced off advanced armor with hardly a scratch, even if it had no shields. Did I just not use enough warheads?
    16. Stormraven

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      You said you don't want admin solutions, but your obviously playing with Warhead damage turned way up. In my experience, warheads do very little damage without Admin interference. (Unless that changed recently and I didn't notice. Which is possible.)
    17. Stormraven

      Parking Break

      It works!!! The setup to the lower left is a chain drive of my own design, which uses a web of randomizers to vary the tics and charge the drives. To the lower Right is the sensor setup, which detects when any of the chained drives reach 95% charge. The upper right side is part of the...
    18. Stormraven

      Parking Break

      Story of my life. XD That sensor block idea sounds solid! One sensor per jump drive, all attached to the same wall of 20 activation modules... I could even make an "engineering" room where you could adjust the percentage values if you wanted. Though now that I think about it, one sensor...
    19. Stormraven

      Parking Break

      Does anyone know if they ever actually instituted the "distance to restock" requirement?
    20. Stormraven

      Parking Break

      On the (rare) occasions I can get it to function at all, it will undock but then refuse to reattach. Ever. Even after the 4 seconds is up, it won't 'click' My initial hope was to set up something that would allow me to run my chain drive in the background for a few minutes and get it FULLY...