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    1. Valiant70

      Creative mode / Advanced build mode - super thread

      If I'm not mistaken, when build mode is merged into the shipyard feature, you'll be able to create a blueprint without limitations and without placing physical blocks, as you've described. If that's not the plan, it should be. A simulation for weapons and flight testing sounds great too.
    2. Valiant70

      mirrors and glass

      Oh cool. That's clever. It's not a mirror though.
    3. Valiant70

      Better Bridges

      I like everything I see here except this one. Shooting in different directions is a really useful feature. This sounds like an interesting direction to take, but is too complicated and difficult to fly with. I do think there should be a flight computer with autopilot features though, like...
    4. Valiant70

      Suggestion for Shipyards: Stage-based building

      Cool idea. There's only one reason I don't think this will be added. The same thing can be done with two blueprints. If something like this were added, it'd be a great way to consolidate multiple versions of the same object though. On the other hand it raises the question of how you decide if...
    5. Valiant70

      Brainstorm This Perfect turning system - no half-assed solution

      This is the current system that every shipwright hates with the passion of a thousand main-sequence stars. Chunk-based calculations are the way to go. Calculation-wise, using boxdims is great! In every other possible way I can think of (realism, gameplay, balance, ship aesthetics, etc.) this is...
    6. Valiant70

      Share Defensive Effects with Turrets

      Good discussion, folks. I guess we can forget about this one.
    7. Valiant70

      'Local' chat channel

      I want this added to the game for roleplay purposes. The chat needs to be improved so that it's less clunky first, though. More channels are not necessarily better due to the awkward interface.
    8. Valiant70

      Reverse Hepta Block?

      Yep, we need this shape, and one other to deal with awkward edges that nothing fits on.
    9. Valiant70

      Share Defensive Effects with Turrets

      This would alter the defensive characteristics of your vessel, making the docked modules and turrets tougher while weakening the mothership. To me, turrets just seem a bit too flimsy, even if they focus quite a bit on shielding and use advanced armor. Maybe I'm just crazy... That is a good...
    10. Valiant70

      Share Defensive Effects with Turrets

      I have a tendency to come home with turrets shot up but the mothership fully intact. This is annoying. There's no reason to scrap the mothership, but replacing turrets is not a fun job. We all know by now what a BAD idea sharing shields with turrets would be. Capital ships would be nearly...
    11. Valiant70

      Multislots Extrapolated: Simpler Crafting and Fewer IDs

      I. Simpler Crafting Multislots are great for keeping several colors of armor or several different decorations in my inventory. This function could be further improved, however. This has been suggested before in several forms, but I'd like to compile it here in what I believe to be the best...
    12. Valiant70

      Recognized Contiguous Edit mode.

      YES! This is a great idea! This feature can take up the slack where the replace filter falls short.
    13. Valiant70

      New Logic Block: Logic Control Computer

      I think something like this is planned, although I'm not sure. If your ship is very complex, sometimes it's worth having a second pilot onboard to help you control everything. One can remain in flight mode while the other switches between operating the main guns from a weapon computer to...
    14. Valiant70

      Scaffold wedges

      I was thinking the same thing about force fields. Honestly, I think the shapes code needs to be re-written to take up one block ID for all shapes, if that's possible. I think something is going to have to happen to block IDs ultimately. Running out is a distinct likelihood. I honestly can't...
    15. Valiant70

      Thrust Mechanics Explained

      Where can we find the Q&A transcripts or research as you suggest?
    16. Valiant70

      Cryonic Statsis Tube

      Generating a small amount of FP is a good idea. The amount would be configurable and might default to one hour. Instant login/logout could just use the other planned system where you just come back to the same spot on the ship you were standing on. If the ship is destroyed, it would make the...
    17. Valiant70

      View Screen / Xray window

      I currently have a dummy "viewing screen" made of black standard armor behind glass.
    18. Valiant70

      Cryonic Statsis Tube

      This thread has gotten really funny really fast! Let's just add pokeballs to the game and allow players to catch their friends in them. SNIPER! GO! *throws pokeball at space crabs* With the other suggestion, simply being aligned to the ship keeps you on it. That's especially helpful in case of...
    19. Valiant70

      Protect Ships Docked Inside of Others From Missiles

      Every blasted time I go into battle my shuttle gets blown apart by a @#$%^& missile! I don't know if this is a glitch, but it should be considered one. My shields were up, so the mothership takes no damage. The shuttle is inside and SHOULD be protected by the blast doors covering it, but...
    20. Valiant70

      View Screen / Xray window

      That's correct. This way a logically placed bridge (protected in the belly of the beast) can have a nice view. Right now it's a choice between no view, no protection, or both mediocre.