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    1. Valiant70

      Dev Blog : March 30th 2015

      So in other words the core would have to be exposed? Well, my shuttle's already is (it fits in a turret dock).
    2. Valiant70

      Material energy synthysis - An alternative to mining

      Blocks from nothing = bad. Sources of free stuff that people can fight over (automated planet mining) = interesting/fun/productive. Yep. Without scarcity there can be no economics.
    3. Valiant70

      Dev Blog : March 30th 2015

      Yeah, well there's a lot of wasted space now because of the minimum docking volume. That will change.
    4. Valiant70

      Main ships shields used on turrets/docked ships.

      Overpowered. Forget it. Potentially overpowered, but it might work. The thing is, I think it's currently possible to transfer shields to a turret with a shield supply beam, although this sets both mothership and turret shields to their "under fire" recharge rate. This is balanced and already...
    5. Valiant70

      Dev Blog : March 30th 2015

      Yep. Only thing is, my shuttle only has a 2 m high flat surface at the aft hatch, so it would need a lower opening (hence the door idea to narrow it to the smallest human-usable doorway). Theoretically I could change either the top or bottom blocks of the shuttle from wedges to flat, but it...
    6. Valiant70

      Shield System Redux/ (no bubble shields)

      This is a legit idea. With some experimentation and tweaking, I think it could be made to balance well and complement the ship HP rework. This would wind up creating a similar approach to Battlestar Galactica Online where a small strike craft with extreme skill and maneuverability can gradually...
    7. Valiant70

      Dev Blog : March 30th 2015

      Well, the way you did that made it hard to quote you... well, whatever. Docked entities exerting a force on the objects they are docked to: Let's say I dock to a larger ship. Can I fire my thrusters and cause the larger ship to move slightly? Angle/wedge docks: I strongly urge you to consider...
    8. Valiant70

      Dev Blog : March 30th 2015

      *scouter beeps* ... THE HYPE LEVEL IS OVER EIGHT THOUSAND!? I imagine people will start making large doors rail things instead of plexdoors in order to make them cooler. Oh, the hype man. Is the docking and rail system coming out first and turrets later?
    9. Valiant70

      Starter fails to launch StarMade

      Mine does something similar. In order to launch the game, I have to launch the jar, click the start button, wait for it to disappear, then do it again promptly in order to get the connection setup window to appear.
    10. Valiant70

      Why do we still use 3 bytes per block?

      //Begin Geek-Greek If this is correct, it sounds like chunks may not be using a very efficient data structure (probably a straight-up 3D array). This is probably because it's fast to access this way. Unfortunately that leaves a lot of wasted space. I wonder if using a HashMap (one of Java's...
    11. Valiant70

      Implemented How about a tram/rail system?

      If you want to launch something, it's fairly easy to do by undocking it and simultaneously firing a 100% push effect pulse beam at it. Add some lights going down the launch tube for some really cool effects. hehe! You're a little out of the loop, aren't you? The rail system is Schema's next...
    12. Valiant70

      Implemented New Logic Block "Randomizer"

      Yes, a (pseudo)random output generator would be nice. I'd probably use it for decorative indicators and things like that.
    13. Valiant70

      plasma exelerator (random name could think of something)

      I like this idea. I can imagine your idea with two capitals shooting energy orbs at one another. This also adds crew potential because the pilot might have someone else in the computer to hold down the button for several seconds to charge while the pilot flies and fires other weapons. Oh yeah...
    14. Valiant70

      2 Empires and quests

      I honestly think this should be a thing in the vanilla game. It should be possible to turn it on and off, though. Most people will probably want this in singleplayer, but some servers won't want these NPCs getting in the way.
    15. Valiant70

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      How did you create a multi-color pixel? It looks like one block per pixel. Do you have rod lights spaced out in there or something?
    16. Valiant70

      Make Warp Gate routes not visible for everyone

      Beats me why this thread hasn't been noticed yet. No dev tag.
    17. Valiant70

      Weapons Panel Improvement

      This is the only part I'm a little iffy about. You may need a crew member to operate some of the systems on your ship if it's getting THAT complicated.
    18. Valiant70

      Option to turn off block animations...

      It would still be nice to have an in-game option to do this.