Search results

    1. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Thanks for letting us know! This honestly doesn't seem all that difficult from a coding perspective. There are classes in place that allow entering flight mode and shooting from weapon computers. All that's really needed (as far as I know) is one more computer class that extends the core's...
    2. Valiant70

      Jump gates on Nav maps

      If it's a public gate it's going to be accessible to everyone, which according to the OP means it would also be visible to everyone.
    3. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      I've been thinking about this again lately and wishing I could fly from my ship's spiffy bridge. Bench, what do you think of this?
    4. Valiant70

      Wireless Logic Activator (Remote Control)

      It's from a mod. Yes, this would be a handy feature.
    5. Valiant70

      Camera enhancements

      I like that idea for security cameras, maybe even 1 fps so people can't just walk by without it seeing them. It needs to be very low resolution though, about the same resolution as the current texture pack. There also needs to be an option not to render them at all for people with desperately...
    6. Valiant70

      Proposal: Streamline Inventory Control

      Unfortunately I don't have time today to read the entirety of this thread, but here are my two cents worth: Allow build mode to pull blocks from a cargo system rather than player inventory. By implication, have a separate hotbar in build mode and astronaut mode. Build mode hotbar can equip...
    7. Valiant70

      Brainstorm This My Two Cents on Turret AI

      *BASHES AGREE BUTTON WITH A SLEDGEHAMMER*
    8. Valiant70

      Suggestions to Improve Mining and Pirate Hunting

      That's overall mining yield. Planets have more than enough ore in them already, too much in fact. There needs to be an independent setting for planets and asteroids at the very least.
    9. Valiant70

      Improved elevators

      Currently the only personal teleport system is a small warp gate between two stations/planets. That doesn't help ships much though. I'd really like to see something similar to the Star Trek transporters, only one that requires a node at each end. I'll make a thread about that sometime as it's...
    10. Valiant70

      Rolling Speed

      This is because your ship is longer than it is tall or wide. If you shy away from the cliche "long and sleek" look, your roll won't be your fastest rotation. Try some thing new! :D
    11. Valiant70

      Please stop penalizing 'roleplaying' builds

      I agree completely. This absolutely murders the game for me right now. I could create such beautiful ships if decoration blocks were massless and didn't affect turn rate. That'll do it. I guess I'd be okay with that, but only if massless blocks aren't factored into the boxdims. That way I...
    12. Valiant70

      Food storage blocks

      Slower or faster growth... whatever. Honestly, I think food growth should be almost trivial on planets and difficult in space. It just makes sense to me gameplay-wise that way. I wouldn't worry about that at the moment. This is all theoretical as no one in starmade has ever played with a food...
    13. Valiant70

      Food storage blocks

      I'm thinking 5-10 per person, depending on level of physical activity. The idea of the power draw is that you can't just put 1000 of them on a 2000 block ship. It's less about balance and more about making planets mildly overpowered for farming so people farm on planets instead of never setting...
    14. Valiant70

      Comro's Combat Suggestarinos (not a manifesto)

      *starts rolling up a newspaper to swat this section of the post* I like that, especially for missiles. There's your fix for missiles right there. On the other hand if missiles don't bounce it would just make them more overpowered.
    15. Valiant70

      Comro's Combat Suggestarinos (not a manifesto)

      They do, if their combined mass is anywhere near HALF of the target's. At least, that's what more knowledgeable people have told me. I don't think this will have the effect you intend. Missiles will remain potent and accurate at close range if they start out slow and their turn radius is...
    16. Valiant70

      Food storage blocks

      To be honest, we could just put in a "food replicator" like in star trek that works like the medical cabinets. It wouldn't do much or be very fun, but it would give my RP galley a purpose. Soon after, or a while later, plant seeds and finite food and medical supplies could be added. Plant seeds...
    17. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Go for it. It should draw more attention to this. This solution is so simple that there really aren't any foreseeable problems with it. We just need to get enough dev attention that they actually implement it in a reasonable amount of time instead of waiting another year.
    18. Valiant70

      procedurally generated horror mobs

      This. LOL I mean I'd support the idea of freaky things just to see people freak out like that.
    19. Valiant70

      Recognized Turrets system with Pictures - [ Poll]

      I guess something similar to this is supposed to happen after the GUI update. Man am I looking forward to both!