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    1. Valiant70

      Planned Starmade as an Astronaut

      The idea of personal weapons bypassing shields presents its own problems. Can you imagine the graffiti kids would shoot in hulls all the time? Plus it's one thing if the ship's manned, but if the owner is offline it would be very easy for a penniless astronaut to steal a titan. It would only...
    2. Valiant70

      Implemented Save player relative to ship upon logout

      Since we have these nice new tags for threads and none of the dev team have replied to this thread yet, I'm going to bump this. Hey, Bench , would you mind giving your thoughts on this one?
    3. Valiant70

      Planned Starmade as an Astronaut

      Really? I'll have to test that. That's what has to happen in the current game. I don't think that's the way the shields are coded. I don't think it's a mesh. I think the game just checks to see if the structure the block belongs too has shielding and then renders the shield graphically. To...
    4. Valiant70

      Brainstorm This Perfect turning system - no half-assed solution

      I'm glad this got bumped. Honestly, I don't understand people's objection to "necro-bumping" if something genuinely good gets buried. This is probably about as good as a turning system will get.
    5. Valiant70

      Planned Starmade as an Astronaut

      Well, the truth is boarding doesn't happen all that much on a ship that still has its shields. Honestly though, I don't think shields should be a concern anymore once you get inside of a ship. Some coding needs to be done so that a ship is not protected from weapons fired from within. Shields...
    6. Valiant70

      Planned Starmade as an Astronaut

      Oh good! Someone found this and bumped it! You make a good point. Part of this is what I've been saying all along. Focus some more on astronaut game content and mechanics before everything is already in place. Put in a framework that can develop WITH the rest of the game. A well-fleshed-out...
    7. Valiant70

      Medibays the Starmade Way.

      This is an interesting idea, but it's possible to do something similar already with medical supplies/cabinet blocks and a "bed." Place supplies in reach of the bed and "lay down" with sideways gravity, then activate the medical cabinets/supplies. Admittedly, this is not automatic, but serves...
    8. Valiant70

      Zoom in while flying

      Yes, we need a sniper/zoom feature for ships. The current coding for the sniper rifle could be used, but needs to be modified because the cursor moves too fast while zoomed in.
    9. Valiant70

      Seeking Information: Anti-missile turrets

      I may field test some shotgun turret and chaff designs. The ship in question has a lot of power to spare so running chaff instead of a radar jammer is plausible. The engineering bay will provide a place to mount the chaff.
    10. Valiant70

      Seeking Information: Anti-missile turrets

      I'm afraid they spread too wide to work. It might be worth a try though.
    11. Valiant70

      Seeking Information: Anti-missile turrets

      Anti-missiles turrets are great in theory, but I have yet to see them work well in practice. My other turrets are regularly blown off by missiles and have to be replaced, despite my ship mounting four anti-missile turrets with 360 degree (spherical) coverage on all sides. Has anyone been able...
    12. Valiant70

      Yet another suggestion for BOBBY AI modules

      Yep, one of those that's suggested frequently because it hasn't been done yet and any doofus can tell it needs to be.
    13. Valiant70

      Faction points and capital ships

      The definition of a capship aside, I think they should have a FP cost to make FP more useful. It doesn't sound like your play style would benefit from this, but there are servers that already use a system that would work well with this as I stated in the OP.
    14. Valiant70

      Faction points and capital ships

      Sure. You could set the threshold to -1 for infinite, like most similar settings.
    15. Valiant70

      Faction points and capital ships

      Ragnarok Galaxy limits ships over a certain size based on the number of members in a faction. This gives us a good balance of allowing large ships (up to 500k mass) without trashing the server CPU. I'd like to see a similar mechanic added to the game. Concept 1: capship threshold (server...
    16. Valiant70

      server.cfg ship size limit variable

      Missing feature alert! Servers already have rules about max ship size/mass, but this would make things easier.
    17. Valiant70

      Small UI QOL Suggestion

      That would be helpful. In fact, that whole screen needs to be redone. It's the same miserable thing as before the GUI update.
    18. Valiant70

      Pirate ships should be scrap as well

      Nope. We could add a bounty system, but ship loot is fine as it is.
    19. Valiant70

      Wow this game has changed in a year...

      I play on the Ragnarok Galaxy server. The only latency I get is due to my own internet spazzing. Welcome back to the game! More good things are on the way. Turrets and docking are finally being revamped, and a rail system will be added as well.
    20. Valiant70

      Improved Controls and Throttle/Speed Control

      In an open source space sim I once played (Vega Strike), the pilot would set the throttle to a specific speed and the flight computer handled the actual thruster input. In addition, when the pilot rotated the ship's nose, the flight computer would begin firing thrusters to get the ship going the...