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    1. Crimson-Artist

      StarMade-At it's best moments-Cinematic images/renders

      Those pirates are in cahoots with the Shivens XD
    2. Crimson-Artist

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      i think the minimum speed has been boosted. As in the lowest speed possible has been increased.
    3. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Greetings, Valued Customer! Crimson-Artist Here yet again with another content release. Some of you maybe wondering how we can create all of our amazing creations. Well thats due in part to our extensive research and development department conceiving and testing countless prototypes. Well...
    4. Crimson-Artist

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      sweet, now all we need is buff to the astrotech system and a AI setting for repairs
    5. Crimson-Artist

      Hydra-Turret - Version Mark-III: Rail Redesign

      Updated the OP with the details
    6. Crimson-Artist

      Daemon Turret - Version Mark-III: Rail Redesign

      updated the OP with the details
    7. Crimson-Artist

      Fighter-Agni - Version 5.1: Weapon Redesign

      Updated the OP with details
    8. Crimson-Artist

      Einherjar-Catapult 1.0

      Einherjar Class Astronaut Catapult (T) Indicates the total stat including docked entities Role: Boarding Turret Generation: V (T)Mass: 198.8 (T)L/H/W: 1021m/12m/15m (T)Power Regen: 26,948.9 e/sec (T)Thrust: 24.3 (T)Shields: 20,748 (T)Regen: 297 s/sec Arsenal: 2 Reverse-Kinetic Shredder...
    9. Crimson-Artist

      R&D Lab-Metis Station 1.0

      Metis Class Research and Development Station (T) Indicates the total stat including docked entities Role: Research and Development Space Station, Testing Platforms Generation: V (T)Mass: 22,337.801 L/H/W: 291m/138m/181m Power: 10,058,409 Regen: 1,287,436.7 e/sec Shields: 3,035,154 Regen...
    10. Crimson-Artist

      The ultimate drone R&D thread

      So smart yet so dumb XD
    11. Crimson-Artist

      The ultimate drone R&D thread

      the only one that I could think of is just forcing them to dock by manually stirring the carrier so that the pick up point collides with your drone.
    12. Crimson-Artist

      Read by Schine Pick up Rails outputting logic through C+V connections

      tried it nether they or activation gates work with docked entities sadly
    13. Crimson-Artist

      Read by Schine Pick up Rails outputting logic through C+V connections

      Now that pickup rails have been added it opens up a world of possibilities with what we can do with rails. fixing alot of the logistical headaches of rails colliding with its docked entity. However we now have another problem. These rails still make use of the adjacent logic signal outputs that...
    14. Crimson-Artist

      Recognized ball joint?

      i made a semi-tutorial video on this very subject
    15. Crimson-Artist

      "What If" StarMade Unofficial Trailer

      Let ye old war of the trailers resume once more! SkylordLuke care to join the frey?
    16. Crimson-Artist

      The ultimate drone R&D thread

      i noticed this on the dev build merely an hour before the official release. Whats weird is that in the last version i played (I believe that it was version 0.19580) which was one day before the release drones didnt have this bug. My test drones effortlessly went back to the pick up points, in...
    17. Crimson-Artist

      StarMade Console Edition: Should it happen?

      Walk before we run. Lets conquer one platform before we try to dominate another lol
    18. Crimson-Artist

      Read by Schine Increase Speed of Launch rails

      Agreed. Was super hyped to get to try them out in the dev build but was a bit disappointed with how slow they are. Really hope they get a speed buff in the future
    19. Crimson-Artist

      Read by Council Update Isanth VI

      Well Schine said something about redesigning the isanth to better fit in with the new build style. However last i heard they still don't know what their going to do with it. Considering the Isanth (at least the Isanth Zero) is the game's logo, they inevitably have to do something with it less...
    20. Crimson-Artist

      Pickup rails, additional uses

      currently I'm designing a pick up net for shipyards. my R & D station features push beams that push finished ships out of the dock so you can free up the shipyard for another project. a net of pick up points should be able to catch a finished ship and move it to a secure location. i've also...