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    1. Keptick

      NuclearFun's Ships

      Congrats on getting that medal, you deserve it!!!
    2. Keptick

      Days of old..

      I personally don't believe that a slight reduction in active community members is the end of the game. It's still in alpha after all, if it was in full release then it would be worrying, but not now. The people that stick to the game are those that want to see it grow, and are therefore more...
    3. Keptick

      The first thing you wanted to build?

      A gigantic titan, actually the first thing I started building outside of the tutorial. Did I succeed? Well... I'm still building it :P
    4. Keptick

      Why are shields still broken

      Yep, a massive pain in the ass to activate, though...
    5. Keptick

      Why are shields still broken

      They actually have the same damage per second as normal weapons but they deal all the damage that would be dealt during the duration of the reload in a single shot. That means that they can pretty much crack the regen of anything! I made a 200 meter long ship that had siege weapons dealing about...
    6. Keptick

      Why are shields still broken

      Not quite, if they sacrifice a lot of capacity in order to get regen then they become extremely vulnerable to siege weapons. A much smaller ship equipped with a large siege weapon could in effect crack their regen and quite possibly their shields as well. Now get two of those smaller siege ships...
    7. Keptick

      Destroyable missiles

      Perhaps adding a new EMP pulse combo that can only disable missiles could work. But having something being offensive AND defensive at the same time? That would just be extremely OP
    8. Keptick

      A new Turret accuracy mechanic.

      The point of my suggestion was to make it easy for the devs to change. What you suggest is nice (I agree with it) but it would require a massive core overhaul... I just want something that works until we get a good mechanic like you suggested. Cause right now it's either 100% accuracy or shit...
    9. Keptick

      New Version Leak

      Dull...
    10. Keptick

      New Version Leak

      Yes, especially to flush the all the borgs out of your ship!
    11. Keptick

      BorgCube and other Borg-Builds

      You made that in two days??? How the... I love the interior, it has a borg aura to it :D
    12. Keptick

      A new Turret accuracy mechanic.

      True. However, small turrets currently can't hit small ships reliably from even 100 meters away...
    13. Keptick

      A new Turret accuracy mechanic.

      You raise a very valid point, but the big turret could still hit the immobile small ship (with very little change). I think that BOTH turning and my suggestion should apply. I'm not at all inrgumenting that turrets shouldn't spin slower if they are bigger :\
    14. Keptick

      A new Turret accuracy mechanic.

      How about both :D . FPS shooter mechanics don't really apply to a space game btw. The closest we could get is EVE, which has a "tracking" mechanic in place. It basically means that, for example, a battleship will have a very hard time tracking a frigate sized ship.
    15. Keptick

      NuclearFun's Ships

      Well, if it didn't fire such a wall of bullets at the enemy... Awesome ship btw, I was... up close :P
    16. Keptick

      A new Turret accuracy mechanic.

      As many of you surely know, turrets now have a default accuracy setting of 10. Meaning that they will be 99.9% accurate at 10 meter range with the accuracy drastically decreasing the longer the distance is. Now, this system is nice and all, but it doesn't reach the goal it was meant to achieve...
    17. Keptick

      NuclearFun's Ships

      Speaking of kronos: A dude showed up in one, his turrets started shooting an isanth. Turrets being SUPER inaccurate some of the bullets actually hit me. Auto-war declaration. Much lag. Server crash... I'm also pretty sure that the isanth survived.
    18. Keptick

      \\ Unscrambling message \\

      Oh dear... And I can't critique their use of cubes since they're the borgs... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    19. Keptick

      Factions and Metagaming

      It's called a AI/drone control :D . If it were to be implemented, potentially with a custom interface and the possibility to assign custom scripts to buttons on said interface than a player could potentially control an entire squadron!!! Just imagine how fun it would be to fly around in a...
    20. Keptick

      The Vaygr Empire "To Dominate & Control" [Apply here]

      Can't even just tell me the lenght? :( Oh, and did you make the entire thing by hand? Cause it's pretty darn amazing.