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    1. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      This is the part that needs explaining!
    2. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      In reality, I'd just increase the RCS power to compensate. Unfortunately Schine decided RCS should be metaphysical and unmodifiable. I mean, come on... Can't I peel a few of the ghosts off the sides and duct tape them to the front and back to make the ship turn like a cube?
    3. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      While I definitely agree that thrust to mass ratio should factor in (since we don't have a gyro or RCS block), I don't think it should be everything, and it should scale with mass as well. To reiterate, I just came up with an idea based on your idea and it's like this: Ships get lower turn...
    4. Valiant70

      Clock Block

      Take a cue from the rotors and hook up additional "ON" signals to it to increase the delay between ticks. That'd make it more useful. Perhaps having no "ON" signals going into it would make it shut off. Oh, here's a better idea so you don't have to use an activator next to it all the time. If...
    5. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      Exactly... It's either a glitch or someone at Schine was coding on no sleep.
    6. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      Here's what it's doing right now. It's boxdim based. Increasing length reduces roll and yaw. Increasing width reduces yaw and pitch. Increasing height reduces roll and pitch. In this version, the best ships are tall and long, and somewhat longer than tall (due to screen dimensions affecting...
    7. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      The current turning system is really hurting the playability of the game. For one thing, it makes NO sense. None. Zero. Zip. Notta. Less sense than a Koala driving a Smart Car with no engine around in a ferry boat in the middle of the ocean somewhere off the coast of Antarctica in the middle of...
    8. Valiant70

      Cluster Server Support

      You could have one or more galaxies per server, simulating a cluster of different galaxies. All of the servers in one cluster would likely have to share their configs though -i.e. one master server determines the configs for all the rest.
    9. Valiant70

      Some things which I have noticed as a server owner

      The creation of a good API could make a really big difference in how fast the Starmade community grows and how successful the game ultimately becomes. This is one thing the council should see to right away: the Schine team must not underestimate the importance of an API.
    10. Valiant70

      Jump drive charged at warp initiation

      YES YES YES YES YES YES YES YES YES YES YES YES YEEEEEEAAAAAAAHHHHSSSSSS!!!
    11. Valiant70

      Mining bonus same in claimed system as in own system

      Yeah, do it! That'd be a great way to get the Reavers in gear!
    12. Valiant70

      Jump Gate Lock with Logic

      Well, that could be done with logic if the logic system knew something went through. All you need is a pulse out of the gate computer to do that. I'll add this to the OP as well.
    13. Valiant70

      Jump Gate Lock with Logic

      Yes, gates on both ends should be deactivated. I'll edit that into the OP for clarity.
    14. Valiant70

      Jump Gate Lock with Logic

      Idea: Link an activator to a warp gate computer and switch it OFF to disable/lock the gate. This will disable both departure from and arrival to the gate. Reason: Sometimes it's nice to keep people out of your jump gates. I've seen players use doors to stop ships from passing though, but it...
    15. Valiant70

      Minor Request: Active Warp Gate Effects

      I would imagine the best way to do it would be to have the basic, calm animation on when the gate is ready, and have a flashy effect kind of like the EVE online gates when used. It would be off when the gate is inoperable. This gave me an idea. Perhaps the gate could be disabled/locked with...
    16. Valiant70

      Deep Space Loot to Ship Storage

      We need this.
    17. Valiant70

      Small but useful feature... Auto-delete.

      I would rather have a recycler block that turns unwanted blocks into scrap and (rarely) a piece of crystal or ore.
    18. Valiant70

      Core-Driving is boring!

      What we really need isn't a small ship, but travel-capable suit jets.
    19. Valiant70

      Rail Noises

      I and many others want to mod in the Metroid Prime elevator sound.
    20. Valiant70

      Less boring FTL

      We already sort of have a loading screen when using a jump drive. You teleport, and the loading is (theoretically) masked by a flashy warp tunnel effect. Entering hyperspace would be the same way.