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    1. Valiant70

      I need a funnel

      aceface ... this is ingenious. I'd like a way to see all the stuff that's in there without taking it out and putting it back, though.
    2. Valiant70

      Weapon balance, we don't need that

      Heatseekers also need a balance mechanism other than the possibility of killing your friends. That's not balance. That's stupid. With technology on the level of warp and free power, there is no flipping way IR missiles wouldn't include IFF to keep from locking a friendly. They need to lock on a...
    3. Valiant70

      Rejected Limit number of blocks per ship to 500k, including the turrets.

      Your experience is what I was referring to, although my choice of words was imprecise. This just means we need server hosting services with very high bandwidth connections in and out of the server itself. i.e. servers will need to be hosted on fiberoptic networks to support hundreds of...
    4. Valiant70

      Rejected Limit number of blocks per ship to 500k, including the turrets.

      Judging by what Lidren said, you're probably describing connection lag, meaning your server's ISP is weak. (Lidren owns a server, so he would know.)
    5. Valiant70

      Ye Olde Planet Thread

      That game made the same mistake as Schema's first attempt at round planets: using the squashed cube, which is a terrible idea. The difference is the Seed of Andromeda team is more persistent and is trying to force a geometric impossibility to work. They're doing surprisingly well though. They...
    6. Valiant70

      Yet another planet thread

      The reason we don't have cubes is that it's difficult to make the gravity transitions work properly on a 90* corner IIRC.
    7. Valiant70

      Yet another planet thread

      I don't think it would be worth it. There are better ways of getting around engine limitations. "No loading screens" is a major strong point of this game, and it shall remain. I'm sure planets will improve. Whether we get a seamless surface or not, I have no idea, but I know they must improve...
    8. Valiant70

      Rail Collector - Docking improvements and more

      Perhaps placing an active activator next to a rail docker could open it for inverse docking. Slaving the docker to logic would still function to fire the beam.
    9. Valiant70

      Overclocking your 8-bit CPU or Logic :)

      I wouldn't even consider this a bug, but rather a workaround for a missing feature (fast pulses). If Schema doesn't like this, he needs to implement a fast pulse. If this is considered a bug and then "fixed" and I hear of it, I will post a suggestion to un-implement the "fix" or add a variable...
    10. Valiant70

      Yet another planet thread

      He tried once with a very, very poor method. There are a lot of other things to try, and I described one decent one in the planet thread in my signature. (Read the second theory with the parallelogram map; the square map one sucks). I agree. The only way to put a planet in non-euclidean space...
    11. Valiant70

      Holo-Table (Logic Help)

      Connect every pixel of the holgraphic display to an OR gate. Add one activator for each presentation. For the first slide, slave the OR gates corresponding to the pixels you want to ONE of the activators. Repeat for other slides. You can use NOT gates to automatically switch off other slides...
    12. Valiant70

      quick logic help?

      An unoccupied ship may not jam or cloak.
    13. Valiant70

      Implemented Logic Subforum

      As a computer engineering student, I fully endorse this with my expert opinion of something... I'm too tired to be on a forum right now. Anyway yes. We need a logic forum. Sufficiently good tutorials and information should be stickied.
    14. Valiant70

      Yet another planet thread

      I don't think it's a question of "can it be done" but rather a question of "is it worth spending a year on this?" because it most likely would take a year or more to make a complicated system work. It's also a question of "how do we do it and which tradeoffs do we accept" because every method...
    15. Valiant70

      Suggestion: Entry/exit point for cores and build modules

      I think it's something that's assumed to be planned. People have complained about neck cramps from stuffing themselves inside of 1m^3 computers for a very long time. Given the number of issues with core spawning, it'd be nice to have this feature soon.
    16. Valiant70

      Shipyards and Build Mode

      With something that small, I don't think you need build mode at all. You can build it by hand unless you're super lazy. That's newbie friendly. Here's how I see the newbie learning curve: Start game, assemble a ship by hand from starting inventory. This is very intuitive for former Minecraft...
    17. Valiant70

      Shipyards and Build Mode

      I said (and you said a moment ago) "reverse-hitscan" it would start at the back and work back toward the source of the beam. I would expect separate game modes for survival and sandbox. Plus, I would hope you could make your blueprints first, then build a shipyard big enough to manufacture...
    18. Valiant70

      Shipyards and Build Mode

      If you design it all at once and make all the changes you need to be happy with it, the machine only has to build it once instead of building it and then changing it.
    19. Valiant70

      Jump drive charged at warp initiation

      I rather like this idea. A power failure would reset the jump charge, requiring great care when firing weapons while charging. I don't like wearing out my finger out charging my drive over and over.
    20. Valiant70

      Shipyards and Build Mode

      I'm not sure what the purpose of that would be since there would be a delay anyway, only this way it would be block by block. I'd rather build and edit my ship and then build it all at once in one shot. It'd save time that way.