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    1. Monchoman45

      Why do we still use 3 bytes per block?

      Just a quick note: I have no idea if this properly belongs in general discussion (for answers to the title question), or suggestions (since I make a case for using 4 bytes instead). Please move if necessary. I keep hearing people talk about how we're running out of block IDs, that we need to...
    2. Monchoman45

      NuclearFun's Ships

      I'm a little late to the party now, but: It's ok. Space is dangerous. You're excused.
    3. Monchoman45

      Better Bridges

      If it can be done, someone will do it. Never underestimate the creativity or the ingenuity of a devoted crazy person. Respect the noob cubes. If you don't, one day a devoted crazy person will engineer a noob cube more powerful than your imagination, and blow you up.
    4. Monchoman45

      How fast can astronauts fall?

      Server speed limit governs speed under thrust, and not speed from gravity. If you jump into a black hole system and let yourself fall, you can easily reach several thousand m/s regardless of server speed limit. You'll continue going that fast until you try to move yourself; doing so will fix...
    5. Monchoman45

      Planned Permission Module

      Quoting myself from a different thread: I also think you should have an option for making the permission block generate a logic signal if the rank requirement isn't met. For what it's worth, binding a block (like a shop) to one player requires substantially more information than checkboxes...
    6. Monchoman45

      How fast can astronauts fall?

      I don't know how fast astronauts fall, but in the interest of intergalactic tube science, I'll just tell you everything I do know. The first thing I did on mushroom fleet was blow up my first ship. I respawned in 0,0,0 with no cores. The closest shop is the spawn shop in 2,2,2. I am of the...
    7. Monchoman45

      Feel the Power of the Sun (Solar Power)

      As a way to get past the 1m regen soft cap, they'd at least be useful, but you'll never beat docked reactors. I should also point out that "not covered by other objects" is computationally intensive.
    8. Monchoman45

      StarMade-At it's best moments-Cinematic images/renders

      Am I cliche enough for this party?
    9. Monchoman45

      Docking Array Lag

      You can cram hundreds of thousands of linked anythings in one area without crashing anything. Enhancers aren't any different. What I mean is that if you place a block inside the docking area, you aren't allowed to dock a ship there. The entire docking area, no matter how large, must be empty...
    10. Monchoman45

      Suggestion for Shipyards: Stage-based building

      The problem here is that differentiating between stages is hard. The only economical way to prevent people from combining several designs into a single blueprint is to make people select ever-smaller cubic areas of blocks that count as "stages". When you built each stage, you'd just get that...
    11. Monchoman45

      Better Bridges

      Normally I would tell you to imagine this, but I don't have to because you can actually do this in space engineers. With logic, you're limited to two shots per second.
    12. Monchoman45

      Extending Ship Shields to Turrets- A Solution

      Turrets don't shoot through the main ship. If they did, everyone would put their AMS turrets in the middle of the ship where missiles couldn't blow them up, so that they would be invincible. If they did, all of this shield stuff would be moot; just put all your turrets inside the ship. In order...
    13. Monchoman45

      Docking Array Lag

      Making all docking areas infinite lets you dock 100k mass turrets to a core (which is why you don't usually see it in multiplayer). Enhancers require you to have some dimension in order to dock big stuff. You aren't allowed to put blocks in docking areas, and the only way to enforce that is to...
    14. Monchoman45

      Extending Ship Shields to Turrets- A Solution

      I probably wouldn't extend any. Either my AMS turrets will get one shot or they'll be intact and the mothership will get cored; or, alternatively, I can give 10% of my shields to my megaturret and then I have an invincible ship with an invincible megaturret. Not to mention that you really...
    15. Monchoman45

      Progressive Gameplay

      Sorry, am teacher. Education is linearly structured because you need to know addition in order to understand that multiplication is iterated addition. There's also a metric assload of psychology involved; there are things that people are literally just incapable of understanding at certain...
    16. Monchoman45

      Extending Ship Shields to Turrets- A Solution

      is the same as and therefore
    17. Monchoman45

      Extending Ship Shields to Turrets- A Solution

      You won't actually solve much with this. Let's take the example of a ship with 100k mass, 100m shields and 1m regen, because those are easy numbers. Turrets don't share mothership shields because the hard barrier for even scratching our example ship is 1m dps. 1m dps is a lot; cannons give you...
    18. Monchoman45

      Feel the Power of the Sun (Solar Power)

      I feel like I should point out that solar panels > reactors is the exact opposite of realistic. I mean, granted, we live in a cubic universe where stars are only like 32km apart, everyone and their mother has a jump drive, shields grow on trees, there is literally no iron anywhere, and all...
    19. Monchoman45

      Scaffold wedges

      Can I just throw out the idea of wedges, corners, heptas, and tetras for basically everything? Like crystals and mesh and circuits and motherboards and doors and forcefields and lights. All of the things.
    20. Monchoman45

      Suggestions for Starmade

      Stuff already "orbits" planets, it's just that no matter what altitude you're at, it's always geosynchronous. The entire planet sector rotates.