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    1. Monchoman45

      Fix StarMade, Release the frakkin API!

      No one is against a mod API; it'll totally be great. It's just that adding a mod API now won't solve OP's problems, and bench did a pretty good job of explaining why.
    2. Monchoman45

      Read by Council Boarding and Breaching Additions

      It doesn't seem practical to do that - if you want to blow up the ship, you'd be better off piloting a ship with guns than flying around in astronaut mode placing charges one at a time.
    3. Monchoman45

      Read by Council Boarding and Breaching Additions

      That's more or less what I'm thinking. I feel like restricting what it can blow up is a bad idea; with a small enough radius you aren't really damaging the actual ship, just cutting your way though. I think making them take up a lot of inventory space is a better idea, so that you can only carry...
    4. Monchoman45

      Fix StarMade, Release the frakkin API!

      Did you even read bench's post? They don't have the basics down yet. They're planning a lot more basics that don't exist yet. I'm also not sure you understand how simple race gates are. They're a copy/paste of warpgate code; it probably took schema an hour to do.
    5. Monchoman45

      Fix StarMade, Release the frakkin API!

      APIs aren't free - schema would have to spend time keeping the API up to date. It probably wouldn't be backwards compatible, since we're still in alpha, which means that every update would probably break something - and we get a lot of updates. You'd spend a lot of time waiting for your mods to...
    6. Monchoman45

      Read by Council Boarding and Breaching Additions

      A simple patch to warheads doesn't seem that far fetched. Or maybe a separate block that destroys a 3x3x3 cube around itself. Trying to find the thinnest hull would be an extra element, but if your drill has a fixed range, it has limited use. If you have to fly around to a bunch of different...
    7. Monchoman45

      Read by Council Boarding and Breaching Additions

      I think the biggest issue with this is that if you cut into a random point on the hull, you'll probably hit a system brick rather than interior, especially if it's a combat ship. The best places to board are the obvious ones - hangars and USDs - because you know they're connected to interior...
    8. Monchoman45

      How to recover corrupted ships

      So, the other day my computer overheated while I was building and it corrupted a whole bunch of things. Most notably, the sector I was in was completely deleted - every ship disappeared. Two of them were pretty important to me, so I tried to get them back - and succeeded. Here's what I did...
    9. Monchoman45

      Read by Schine Have Bobby AI Modules Take a Logic Input That Overrides the AI

      I would assume that automatically recalling mining drones when their cargo space is full is something they're already planning on. It's basic enough that I don't feel like you should need logic to do it.
    10. Monchoman45

      Read by Council A Total Revamp of Combat

      Also nitpicking: actually, shooting a bullet out of a car does make it go faster (relative to the ground), and shooting a missile out of a moving ship (especially in space), even one that needs to speed up, would not result in you crashing into it unless you're accelerating faster than your...
    11. Monchoman45

      Read by Schine hanging cable cubes

      Tow cables don't work so well in space because there's no friction. If you accelerate to 1 m/s, then decelerate back to 0, the thing you're towing will still be moving at 1 m/s. If you want to slow it down, you'd have to completely flip it around (while still moving at 1 m/s), then thrust in the...
    12. Monchoman45

      Recognized User Programmable AI, via a grid system

      There's a pretty substantial difference in the entry barrier between lua and logic blocks. Anyone can hook a button up to a door, but most people have trouble with basic scope rules. Plus, lua is probably one of the worst programming languages. Just because it's easy to sandbox doesn't mean we...
    13. Monchoman45

      Read by Schine corner wedge block

      Tetras wouldn't help in this situation. OP is looking for a corner block where the square base is cut in half diagonally, which is a distinct shape. If you try to use a tetra there, you can't line it up with both the wedge on the side and the wedge above and behind it.
    14. Monchoman45

      Rejected Interstellar Music

      And highly illegal. That's why they hired someone to write original music, because that's not illegal.
    15. Monchoman45

      Read by Council Implement Owner-Controlled BP Prices

      I agree with keptick - this seems like it would be easily circumvented. Particularly in a game where everyone controls the resources necessary to produce ships, there isn't really any market security in selling them. For example, I could also buy your ship, take it to my shipyard, make a design...
    16. Monchoman45

      Planned Ice wedges

      TIL. I searched for it but couldn't find anything.
    17. Monchoman45

      Planned Ice wedges

      Pretty self explanatory; a wedge version of the ice block. Currently if you want slanted engines, you can't use the ice trick because there's no ice wedge.
    18. Monchoman45

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Please no. This would be incredibly annoying. What if I have to take a break for a week? The current system of just making you lose your homebase protection is fine. It's easily reversible, and if you have to take a break, you can have your friends cover for you. More to the point, if I'm a...
    19. Monchoman45

      Experiments and thoughts on stealth technology

      It doesn't seem practical to hide a 400-600m ship for a bunch of reasons - for one, just loading it in is going to noticeably lag you, and unless you don't see it until every exterior chunk has loaded, you're likely to see some interior systems. Beyond that, it just takes up so much of your...
    20. Monchoman45

      Read by Schine Interial Dampening

      The idea behind inertial dampening (in this sense) is that you use some of your thrust to automatically correct your trajectory - meaning it costs power and is more useful if you have more engines. Besides, there's already a config option for space friction, which totally isn't a thing.