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    1. Monchoman45

      Starmade MANIAC LOGIC

      There are starmade mods, but I don't know anything about them. Megacrafter probably does, though. You don't need mods to make a turing complete computer, though - people made redstone computers in vanilla minecraft before command blocks, they were just ungodly huge. Starmade's logic system is...
    2. Monchoman45

      Starmade MANIAC LOGIC

      I would go as far as to say these are the same thing. You might consider programming to be manipulating your computer, but it's also an interaction with it - you do, after all, write code with computers. When I interact, I change the internal state of my computer; when I manipulate it, I also...
    3. Monchoman45

      The Logic School Bus

    4. Monchoman45

      Rails and multiple entities

      This would definitely be cool - it was one of the first things I tried with rails. The pickup rail hack works better on stations since they can't move, but the no recall thing kind of limits you to manned fighters. Aside from being really cool, ship elevators would also let you have a single...
    5. Monchoman45

      StarMade Console Edition: Should it happen?

      I agree with most people here, a console version doesn't seem like a good idea. There's plenty more to do on PC anyway; we're still very much in alpha. You can't even switch servers without completely restarting the game. Schema's got a good thing going here and I don't really see a reason to...
    6. Monchoman45

      Things You Never Use

      I want to throw in here that just because something is underused doesn't mean it's broken. Damage pulse is a good example. Most people don't use the primary because melee isn't particularly useful in space, but as fleets and AI improve, it may be viable to build drone swarms that ram ships and...
    7. Monchoman45

      Recognized by Council Auto-buy for blueprints?

      ...wait, what? If you have enough resources, screw the shop and just use the fill all button on the blueprint.
    8. Monchoman45

      Recognized by Council Auto-buy for blueprints?

      If you're talking about: Cleaning a shop out of all of its resources The full value of a shop is a lot of credits. There's also a whole lot of stuff in shops that you probably really don't care about (like planet terrain). Prepare to be poor quickly, run out of inventory space, and carry...
    9. Monchoman45

      Recognized by Council Auto-buy for blueprints?

      Sounds to me like you're trying to spawn in ships to free. You can do this on the "admin" tab with the "admin load" button. If you're not talking about spawning in ships for free, I hate to break it to you, but you're talking about spawning in ships for free.
    10. Monchoman45

      Link Servers

      I don't really get why there's so much fuss over this. You guys know we can have both, right? You can totally thread Java. It's not a big deal. In order to do that, you'd have to split the universe into isolated physics systems anyway; and that's the hardest part of networking multiple...
    11. Monchoman45

      Link Servers

      Threading isn't hardware, threading is software. More computers would absolutely help, that's literally the basis for every CDN ever. Why are you so upset about this? This is a little bit lighter weight, but it doesn't scale very well. Schema's not one to half ass stuff, he tends to go for a...
    12. Monchoman45

      Link Servers

      Given that all servers on the network would be required to think about isolated areas as their own independent packages, threading this would be really easy.
    13. Monchoman45

      Material energy synthysis - An alternative to mining

      This solves your physics problem but introduces an economics problem - in StarMade, energy is free. If you can convert alloyed metal mesh and crystal circuits (which you can get from anything) into capsules (which are specific resources), you can effectively camp one small asteroid field...
    14. Monchoman45

      Why do we still use 3 bytes per block?

      More block IDs gives you the ability to add more block types, not necessarily a requirement to do so. If schema thinks he can fit all the vanilla blocks in a 4096 ID space, he can take all those IDs for himself and open up the higher 61k to mods, which can have plasma particle photon torpedo...
    15. Monchoman45

      Link Servers

      Networking is weird. I just want to put that up front. The basic idea is pretty simple, and also pretty sound. Having two computers is more or less the same as having one computer with two cores, and it's pretty common knowledge that more cores = less lag. Easy enough. The problem is making...
    16. Monchoman45

      Questions about the blueprint system and planet cores.

      I recall planets having something like 1000 hp/s, possibly 10,000. All I really remember is that it's an easy number. Realistically though, you can pretty easily build a weapon that deals 10 million burst damage and just one shot the planet. If you're making a death star, I'd assume you'll be...
    17. Monchoman45

      Why do we still use 3 bytes per block?

      You can't activate hull, so if you want you can cannibalize the activation bit and double the fun.
    18. Monchoman45

      Copy/Paste: Option to Delete Prefabs

      StarMade/templates. Inside, you should find one file for each template you have. Delete, rename, etc. all work as you would expect. Bonus: you don't have to restart the game.
    19. Monchoman45

      Material energy synthysis - An alternative to mining

      Neither mass nor energy in starmade are given real units. E=MC^2 has real units though: joule, kilogram, and meters/second. c^2 = 8.98755179 × 10^16. If we want to create 1kg of stuff (which isn't much), we would need 8.98755179 × 10^16 joules. 10^16 is 10,000,000,000,000,000, or 10 million...
    20. Monchoman45

      Why do we still use 3 bytes per block?

      So this blew up, which is cool. Converting wouldn't be as hard as you think. You'd have to convert everything, which would be annoying - and probably take a few minutes - but after you did, everything would work pretty much the same. Schema would write a "conversion script", which, from what...