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    1. NeonSturm

      WE NEED MOAR POWER!!!

      This also means nerfing power gens, and buffing power tanks. +1, Support
    2. NeonSturm

      Maturity

      I often do the same with new suggestions. But then peoples start not reading the OP carefully and pick on things I already have cleared out. Haters gonna hate
    3. NeonSturm

      idea for the helmets

      No move keys? :D Yes, use ENTER and space and ´ instead of , etc
    4. NeonSturm

      idea for the helmets

      I don\'t post for wall-of-text posts. I post for other posts in these threads only.
    5. NeonSturm

      Turn the ship core into a vehicle core

      Same with real-life aircraft carriers or the ark :) You can\'t build the ark for all animals. Wood is not durable enough. (You can\'t just increase everything by a factor of 2)
    6. NeonSturm

      more realistic power and air system

      Gravity blocks mostly are a convenience , but having them randomly turn off due to low power would result in passengers dropping out of the ship due to inaccurate physics simulations when players and npcs are not \"attached\" to a gravity zone. Can\'t require power. The grav blocks would then...
    7. NeonSturm

      Shield and Weapon recharge rates

      But I would wait suggesting things like this while the new master-slave system is under construction. For simplicity I only used 3 choices but I suppose range would also be a factor and blast radius Maybe not range, but time-to-life (TTL). It can then be converted to range by multipling it...
    8. NeonSturm

      Build Block Fix

      As it stands, a player cannot use the build block on an asteroid at all Afaik that is wrong. You can make it belonging to your faction and then place a BB.
    9. NeonSturm

      Orders of Magnitude (Planets & Asteroids)

      Just implement it with a heighmap and underground-entrances + chunks for all other blocks. Highmap is always loaded. Chunks which are at least partially above the heighmap have a higher priority. At UG-entrances, a few blocks are loaded. Chunks are loaded where the player is. Planets...
    10. NeonSturm

      Game Economy

      But still... worlds around spawn should not have fuel. They should have a gate-network to prevent peoples requiring fuel there. And fuel for non-combat things should cost only time to archive (maybe you collect it while orbiting suns at +2+2+2 or +3+0+0 with 80% not-harmful sun level).
    11. NeonSturm

      Chairs, and viewscreens.

      Just allow a player to freeze close to them, remaining orientation and position with the ship. At this point, I would like walls be able to be just 1/2 meter/mass. but that will likely never happen.
    12. NeonSturm

      so when is the new site coming

      Is soon about a month or a half year? Just tell us two dates - when it could be released and when it will be released for sure (min & max time we have to wait). I guess it would prevent many threads from cluttering the forum :) Will the current threads be kept in an archive or separate...
    13. NeonSturm

      Game Economy

      Stations should be a lot better for cost. You are only required for credits to make them less spamable (not 1 station per sector with just 1 block) Ressources which are drained somewhere, should re-appear somewhere else (or their manufracture ingredients) as 100^3 fuel-empty sectors around...
    14. NeonSturm

      Turn the ship core into a vehicle core

      Also, there would need to be some limitation set in place for space ships (ie fuel or something) to make \"traditional\" vehicles more practicle in atmosphere. Otherwise you\'d see \"taxi\" stations popping up all over planets where you get in a spaceship and fly to where ever you need to go on...
    15. NeonSturm

      BE WARE OF SPACE ENGINEER!

      Are there planets in SE? Flying around for hours all I see are rocks, so SE is only about mining rocks? What\'s the fun in that? I think the fun part is, that ship parts are smaller / more detailed and physics of rotors, etc. I just miss SE\'s build tools, remote control of controllables...
    16. NeonSturm

      Maturity

      I did go through: \"Nick\", \"Nickname\", \"frameworld\", \"NeonStorm\", \"NeonSturm\" or some temporary silly alias to have some fun for some time. Sometimes, I had very silly names, mostly to tease my brother :) Sometimes I have \"NickPirate\", \"NickThief\", etc for the case somebody...
    17. NeonSturm

      Maturity

      Everytime I see you posting, I always think \"Now we get a post criticism\". And then I think \"Why is this picture your choice?\" After that, I see your user-name and think \"It is a group of people in an organisation called \'refirendum\', or not?\". ... ... One minute later, I see your...
    18. NeonSturm

      Turn the ship core into a vehicle core

      And gosh they really should make the planets bigger, at least some bigger than others. They\'re so fricken small. Maybe just make it like space engineers and use bigger blocks (you need 8 blocks to place 1 big) for planets and stations... I think it would be cool to fly through a canyon, but...
    19. NeonSturm

      Turn the ship core into a vehicle core

      For landing shuttles you want more engines pointed downward. And use it like a forward-focused space ship with just a cockpid and weapons facing upwards. So, if an engine is facing backwards, the forward acceleration will be increased more than the other directions (the other directions\'...
    20. NeonSturm

      New cockpit mechanics

      I want to be able to set fallback-cameras/cockpids (just use the slave-to command) for the case one get destroyed I also want a tree like: Up = dock of turret/ship, core of the camera view. Left, Right = switch between core, docks, 6 camera-directions Down = go into selection mode, go into...