Search results

    1. NeonSturm

      Deep space area to separate star system distances

      I want \"fluid space\" and some nebulas from Star-Trek in my sector. I am ready to sacrify 100* 1\'000\'000 ((cheated :))) water blocks for it! Additional benefit: Explanation for dampening! For the long trip problem, I appreciate a slip-stream between suns as a shortcut similar to the movie...
    2. NeonSturm

      WIndows + lights

      You can make blocks in your texture pack transparent and in the server\'s block config set them to non-transparent. As a result, you will be able to see through your transparent blocks until you see \"an empty\" which converts your sight back to normal for all blocks behind this one. But from...
    3. NeonSturm

      Make Pirating Profitable. Add a location people have to go to on a regular basis.

      Bad thought out. I would just place plant-blocks (non-physical walkthough) in front of my doors to disallow building such a block close to them. Then I would make a tunnel for 1 open plex-door (to (de)activate the group). Once you place your hack-block there, you can\'t access it anymore...
    4. NeonSturm

      Make Pirating Profitable. Add a location people have to go to on a regular basis.

      There is no real way to Track people. You can look into the logs. Sometimes some players leave an error message with their coordinates there just for you :p
    5. NeonSturm

      Red text that pops up on screen for insufficient factory power is bugged v 0.1401

      But please edit your post and select the bug forum.
    6. NeonSturm

      Suggestion: Docking Units and Enhancers

      But my favourite is: Docking area is the upper limit, but does not get red on obstructions. Docking areas should not overlap. [LIST] Their size is adjusted to the docking ship before the check for overlapping. If it overlaps, the others do not get red, but reduce in size until they do...
    7. NeonSturm

      Automatic Gravity Radius

      But which direction? The direction of a grav unit connected to the core? (How about a space station then?) A config option? Dependent on the side you fly into the grav influence? And if you exit a ship with own gravity, Will you join the gravity of the ship you just exited? the...
    8. NeonSturm

      For enable_break_off have there be a minimum number of blocks the broken off part can be.

      ___________________ While below is long to read, it is fast to handle for many parts in a small area and adds a greater feeling for mass-does-not disappear into void. You only need a few gramm antimatter to get an explosion equivalent to an atomic bomb. Only a small part is annihilated and...
    9. NeonSturm

      Import player model with texture

      But I worry more about uploading. I upload 1 KB per second because of some server limit (afaik). Each time I use (not change) my texture. For a 2D model!
    10. NeonSturm

      For enable_break_off have there be a minimum number of blocks the broken off part can be.

      Less lag, yay :) I would also like all destruction in a 8^3 cube to be adjacent, as it feels stupid to have missing blocks inside your ship with a full-healthy looking hull.
    11. NeonSturm

      Maturity

      @Azereiah wrote: My usernames have gone through a reasonable number of changes too. At 7 or so, it was bionicledude11 since my mother set up an account for rhe lego website. I miss their games sometime.s >.> Later, at 9, it was dwarven_fury because I had just read The Hobbit and LOTR, and...
    12. NeonSturm

      Planets should be nameable via faction blocks.

      Why does that not work already? I would also like to name asteroids. Px42y7z6 GATEs are coming! :D
    13. NeonSturm

      Suggestion: Allow split/individual plane symmetry modes

      You should also be able to make a radial symetry. top left : -y, +x top right : +x, +y bottom left : -x, -y bottom right : +y, -x
    14. NeonSturm

      Code Optimization and Porting

      I think in OOP Java Programms you spend too much time writing getter/setter methods. And using a function to set a value where a compiler could decide wether to filter/check this value in a filter-function or just set it is not optimal. I don\'t know how well it runs as in processor-time for a...
    15. NeonSturm

      HexHUD - HUD re-skin

      nice. I like it
    16. NeonSturm

      Hull Armor Absorption

      Would be fun if something does less than 1 damage => 0 damage to many hull pieces.
    17. NeonSturm

      A idea for Detection

      I like the part wher bigger ships hide smaller ones. I dislike having all my screen full of these triangles. X2-TheTreat and X3-Reunion did it better as they have them at the border of your screen and the target-pointer adjusts it\'s size to the ship\'s boundaries on your screen. I think if...
    18. NeonSturm

      Techno beams fire direction

      Th same applied when running away. Being able to protect the rear sector would protect against an easy kil. Just fly backwards away.
    19. NeonSturm

      Station Improvements

      I like #2 (shops) For #1, it would hurt the reaction time to attacks if you have to click away that annyoing window. I suggest it to be a hud area with text and possible links (like on a website) to dialogs. I think it would be better to use info bacons in sun systems for this...
    20. NeonSturm

      Shield Projection

      Shields were originally bubble shields, but the engine had trouble with all of the spheres. While I like the idea, it might not be practical to implement. Afaik bubbles (even if scaled to elipses and rotated) should be better to calculate then 100000 single blocks. Maybe it caused lagg...