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    1. NeonSturm

      New Systems/ Weapons/ Blocks that do things (non-hull)

      Depends on damage of these auto-targeting weapons. Why not just make AI-turrets docked as ships to not interrupt your look&feel? They could also work as reactors for your thrusters while you not fire - with integrated power tanks to make the huge weapons fire + integrated shielding for turrets...
    2. NeonSturm

      Transporters

      Maybe you are only able to transport about 4..6* 100kg each 30 seconds and require an entire room + Naquada-Generator / WarpCore for energy. Or you use your ship's multi-purpose energy capacitors (shared for weapons, drives, whatever linked to it for extra power) I think the best idea to...
    3. NeonSturm

      How should starmade generate thrust?

      I would like "thrust vs FTL" Ships which favour FTL will have less sub-light boni and vice versa. I would encourage designs which disallow too many vitals next to each other, so ppls can build Role-Play ships with interior and are not that much apart from Borg Battle-cubes. I would count...
    4. NeonSturm

      Forum Fun Facts: @Mentions System

      @Spam :D EDIT: Does somebody get notified again on edits?
    5. NeonSturm

      Name that Mineral!

      1st Idea: White - Whigen Black - Blagen Purple - Purgen Blue - Blugen Green - Gregen Yellow - Yelgen Orange - Oragen Red - Redgen Despite the last my browser-dictionary does not even throw alerts at me! It will also make them easily recognizable. White - Dilizium Black - Carbon...
    6. NeonSturm

      Games and Theory : The strategy of 3 dimensional warfare pt1+pt2

      I like the OP, but there are major issues for most players with this. 1st issue: we are missing map and activity statistics for faction territory/routes. We can not get any heat-map without experienced fleet commanders (hard to find on some servers and very annoying to not have this for...
    7. NeonSturm

      What does everyone think?

      Fully agree with Tydeth. I imagine power-supply be more useful, if you have a big planet, a small station and use it to supply your stations mega-shield or big guns with power. To limit the value you lose by losing your station while not changing the total value of planet+station. It may be...
    8. NeonSturm

      Suggestions for this forum

      Please add <link rel="/favicon.ico" href="http://oldsite.star-made.org/sites/default/files/starmade-favicon_0.png" type="image/png" /> to the header.
    9. NeonSturm

      Suggestions for this forum

      We are missing bugs. I had to choose whether I want to accept or deny access between site modules. The buttons where both of a very dark brown with black text. Please set a default text-"color" for every "background-color" or "background-image" on buttons and site elements in CSS. I would...
    10. NeonSturm

      Server Weapon stat modification

      I would like buffs for ships. +5% amc damage or +10 shield points per block... Admins could buff ships with either fixed numbers, percentages, fixed number per block ... including negative values - for each block type. Server-Owners may create/modify a config file (like block config) to...
    11. NeonSturm

      Quick Fixes for Economy Exploits

      Both posts. Each shop should have a certain percentage of storage filled. Now count all absolutes of (percentages as difference to 50%) together. This should be the priority for the trading guild fixing the shop stock there.
    12. NeonSturm

      Should ships be able to fight without shields?

      Basically +1. My only concern is about less choices in one of the categories kinetics and energy weapons.
    13. NeonSturm

      Power cap

      If you use reactors in your ship, you should think about starting a new one after about 9\'667\'000 energy (7x7x121). More than that is only usefull, if you want to put storage on reactors, to make them also capable of firing >20\'000e/s weapons or store charge for more output during server...
    14. NeonSturm

      MOB restrictions in certain zones

      I would like a mob-config. _ __ __ __ __ ___ ____ ____ ____ ___ ___ __ _ _...
    15. NeonSturm

      StarMade Screenshots for Steam and new website

      I like most, but I also think that the real-world space-shuttle-things are too small to contain interesting interior. And I would like that to be added. I especially like the planet-screenshot with an orbiting ship (because of the ship), but I think we should not propose something that...
    16. NeonSturm

      Should ships be able to fight without shields?

      Elipsoid shields were a source of lags as far as I heard from old players. I still think it is faster to calculate an abstract object by translating copy-projectiles to the ship\'s coordinate system and transforming the copy-projectile\'s & copy-shield\'s x/y/z equally for the shield to be...
    17. NeonSturm

      modify asteroids, Scrap fields, less planets

      For scrap fields, I made a (performance-related) post here: http://star-made.org/content/enablebreakoff-have-there-be-minimum-number-blocks-broken-part-can-be
    18. NeonSturm

      Map of sorts?

      But how to define room in a voxel game? Just dedect every surface on top of a block with 2 blocks height free? Dedect ramps and jump spots if the ceiling is heigh enough to jump? And with the new update, you can walk on the ceiling of a room. A room would basically be 2 ... or 6...
    19. NeonSturm

      Friction in space

      Maybe we should start building cubes and use block colors to paint a ship on each face? These would not only be cubes! They would be pictures :) If we gonna limit the cross-section of x/y axis of ships by featuring long thin ships, we also discuraging RP interiors. If we make a rule that...