Search results

    1. NeonSturm

      Critter Beam

      I support the first. The later, just connect a grav module on planet-terrain-blocks. Pls no more ugly green 3D-boxes while showing your ship in build mode.
    2. NeonSturm

      Kinetic gun/mass accelerator

      I like the idea of using otherwise useless stuff as ammo. AMC should not have too much recoil. Their main damage part is anti-matter, not the kinetic force upon impact. I think we should differentiate with names between charge based projectiles (balistic) and inertia based projectiles (only...
    3. NeonSturm

      Maturity

      Newbe = A new player. Noob = Somebody who is not new anymore, but still don\'t know the basics. Someone who can\'t learn. Retard = Somebody who is mentally retarded has less potential as other peoples and behave like a child while he is already 30 (or more) years old. I don\'t like that...
    4. NeonSturm

      no artificial shields, more rewarding combat

      Another thing to remember is that suggestion forums are for community feedback, and I think it\'s clear that the magority of the community (myself included) doesn\'t want this Jet another thing to remember is that if something is bad in a reader\'s oppinion, more peoples post than if it is...
    5. NeonSturm

      no artificial shields, more rewarding combat

      Our shields are absorbers, neither deflectors, nor reflectors. Deflectors alter the path of projectiles to make them miss your ship. Reflectors repel projectiles like a mirrow light. Retro-reflectors repel projectiles back to the attacker. From some not finished project somewhere in the...
    6. NeonSturm

      no artificial shields, more rewarding combat

      OMG, can somebody write a sumary? Without shield blocks it would be aceptable only with auto-repair (at yards at least).
    7. NeonSturm

      Engine Tweak

      With FTL I think large ships will trade sublight-thrust for FTL-thrust. http://star-made.org/content/thrusters-and-after-burners Calbiri mentioned that he thinks as the player\'s ship nears the maximum speed, it should be harder and harder to reach it. With that it would make large ships...
    8. NeonSturm

      Turn the ship core into a vehicle core

      sorry but I see no advantage of a airplane in a stargame A fighter module (limited to 1 like a faction-module) could produce 10 thrust and 100 power but decrease the efficiency of other thrusters by 50%. It could increase the power-storage by 230k but decrease reactor efficiency by 75%...
    9. NeonSturm

      Inertia Dampeners

      The point of the Friction in the server.cfg is to slow down your ship if someone rams it, and I Guess people from going afk while Flying for long distances. Just decrease the maximum possible velocity (where dampening not affects you) gradually after somebody leaves the ship until it reaches 0...
    10. NeonSturm

      More Thrusters and After Burners

      Calbiri mentioned that he thinks as the player\'s ship nears the maximum speed, it should be harder and harder to reach it. I support especially this. Even if it is only time-dependent and dampening is the same for every velocity then. The Eurofighter and likely some other Real-World latest...
    11. NeonSturm

      Creative mode and more!

      For creative mode I would like holodecks (StarTrek) for designing ships. Because holodecks are always locally (even if you play via internet or want a friend to have access) it would increase performance too. Would even allow to dock ships without having to fly them. They would just need to...
    12. NeonSturm

      My take on FTL

      I would also like the ability to choose the output like with StarGates in StarGate. It would create a delay before activation and reduces the number of required gates.
    13. NeonSturm

      Build Block Fix

      I support both, the OP and your post. Just enable un-build with lag if salvage cannons are connected to the BB. Each placed salvage cannon increases ability activation delay by 60 seconds, thus you can\'t just spam them, but use them if you place them yesterday at your base or switch BBs for...
    14. NeonSturm

      Contest for new pirate/traders and shops

      The best so far. Can you cut the head? :) Or maybe it will be a pirate-boss.
    15. NeonSturm

      redo the /give commands to work without IDs

      But you can\'t get \"Grey Hull\" from this command while \"Grey Hull Penta\" still exists. Moving your cursor in front of the last parameter (number) if you typed \"Salvage Beam-Computer\" accidentally \"Salvage-Beam Com\" is awful!
    16. NeonSturm

      Immersive Blocks texture pack.

      I think the current main problem is that you use colors for hull, not materials. Some guy on my server used Brown -not Yellow- for Gold. He will have look&feel-issues using my texture mix because I made brown look like 3 wood-plates. I like your textures but because of what I said above, I...
    17. NeonSturm

      redo the /give commands to work without IDs

      /give Player Number additional parameters. Player is a String resolving to a player name Number is required so if first is a number, Player defaults to user If additional-parameters are numbers, use /give_id for each number. If additional-parameters are words ("" not required) And you...
    18. NeonSturm

      Block ID List (with dynamic searching)

      It would not be required if blocks would have better default names. \"C Hull\" vs \"C Hull Penta\" Was it not \"Hardened Hull (C)\" vs \"Hardened Hull Penta (C)\" instead of \"Hardened C Hull\"?
    19. NeonSturm

      Faction permission module

      http://star-made.org/content/security http://star-made.org/content/security http://star-made.org/content/security 3 posts there. Don\'t need more threads about this so soon.