I've come to the conclusion that the most efficient ship design is the one without additional weight/money. Metal blocks are pretty much aweful. Your ship should essentialy be
-core
-enough batteries
-engines
-weapons aranged in a checkerboard patern.
Metal is also worth 125 times the...
Just some simple thoughts....
1: If i were to drive a massive metal ship head first into a desert, the ship should sink some. That sand should move out of the way. Dirt to a lesser extent. Either the sand is deleted or it should move out of the way. Maybe this mechanic could even be...
Antimater cannons, salvage beams and engines look too much alike
Natural terrain textures have too much contrast, as do several other textures such as power blocks
Ice and metal are too shiney
The metal texture is sort of fine... but there aren't enough types of metal textures. some people...
Just some thoughts-
Metal and your inventory would benefit if you didn't have 48 black metal, 20 lime green metal, 6 grey metal, ffour blue metal, 50 'brown' (it's yellow you fools!) metal and five purple metals. It'd be better if you just had a hundred and fifty metal blocks which you...
Plannets are detestable at the moment. The best way to mine them is to attack them from the underside, away from the evils of gravity and still in your ship. It's incredibly awkward and clumsy to fly within the gravity and it's awefuly depressing to find yourself falling out the bottom of a...
The gameworld is huge.and the playercount is low. we need a method that quickly takes us back to our space stations, to our friends, to our becons. It's horrible in multiplayer at the moment. I've had five people in the same server as me and i never saw any of them.
Entities
1: a beacon...
I know it's alpha, but there are some things i'd realy like to see fixed soon.
- You fly too slowly. More engines, or at the very least give us the option to fast travel through hyperspace or something. Maybe give each player a beacon which allows them to call other players to them. The map is...
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