Search results

    1. G

      Are near invulnerable shields a good tactic?

      Your enemy can do the same thing! If they do anything similar you are fighting a war of attrition. The way the game currently is weapons blocks exceed the ability for shield blocks to prevent damage and regenerate. That means under the current game state the ship with more of its mass used as...
    2. G

      Are near invulnerable shields a good tactic?

      If you play defense only you can't win. The most playing defense can do is either drag out a battle or create a stalemate. If you want to win you play offense with some defense. If you want to have a more decisive win you have to over whelm an enemies defense and take them down fast. The slower...
    3. G

      Why I think quality is better than quantity in terms of design and tactics

      Guess it depends on how you want to look at it. If your database purges posts after some time then reviving old posts is bad. If the database doesn't purge them bringing up an old post then save space and reduces the amount of threads needing to be searched.
    4. G

      Render Porn

      This might give some of you guys something fun to play with. insight3d - opensource image based 3d modeling software
    5. G

      Diversification of Resources

      Not sure anyone can speak for what most people want on here. If you simply go by the majority of the people that stuck around on this game that certainly isn't representative of most people. To really measure most people you would have to also go by the number of people that quit playing this...
    6. G

      Quick dev update

      I've yet to see anyone write anything of any significant size that didn't have some bug in it. The fun part comes when you have a library or code that was safe a while back and they change the rules and suddenly that safe code has holes in it.
    7. G

      Quick dev update

      You couldn't have made it this far if you didn't know how. Just so many times I see this issue crop up. It only takes a small over site for re-occurrences. The absolute best of programmers still get caught with it at times. If you think I am kidding check out the CPPCON videos on youtube some...
    8. G

      Diversification of Resources

      Well I can't speak for everyone or any majority of people. I can tell you though I have a 15 year old son. Who plays games and runs a group of players. They play a lot of games but it started out in North and South a civil war re-enactment on Mount and blade war bands. There around 50 total in...
    9. G

      Render Porn

      Well I can't put my character model images I am working on up here. I'd get banned for sure. :)
    10. G

      Quick dev update

      Installing it at present. Will let it run over the weekend. I have to also get ready for family coming out. Even if we see it visually happen it probably won't tell you much. So it would come down to debug data. Unless that is setup to catch what I am thinking of it won't might miss what I am...
    11. G

      Quick dev update

      Why not then make sure the fleet is fully loaded before moving and remove that possibility? Since you seem to have a good bit of parallelism going on did you fence the instructions to ensure order of operation? Meaning the ship loads first before script starts? If this is a bug like that it...
    12. G

      Diversification of Resources

      That said the load is incredibly small. It only runs when a certain instances happen. Secondly, it is based on the same system I used to generate a 40,000 room dungeon 2400x2400 blocks and connect all the rooms together. How many structures in star-made you seen with 40,000 rooms or for that...
    13. G

      Diversification of Resources

      ROFL. You are way over complicating what needs to be done. Did you even visit my site? Guessing not. Easy enough to prove me wrong by posting a link to the blog covering this issue.
    14. G

      Diversification of Resources

      The rail doors isn't a problem. If you think about it a bit more you will realize why. The solution to this type of issue has been posted to my tutorial site under the blog section.
    15. G

      Why I think quality is better than quantity in terms of design and tactics

      There a couple false premises this is built on. Just because a unit is cheaper doesn't mean it requires more of them to defeat its counter part. Migs for example can take down US aircraft also. The biggest reason they cost less is in the construction of the air frame not the capability of the...
    16. G

      Weapon Calculator Program

      Only bad part is I believe they mentioned changing all the stuff to work with the new power systems. They include weapons in the will require less space under solutions. That means not only power changes but damage output will also change per block. It will just require entering the new...
    17. G

      "/noclip"

      I like the idea primarily as it would give them a tool to use till they get the code fixed dealing collision detection. They could actually create an effect that would do possibly better for the ethereal aspect. I certainly see where one might want the easy of moving an entity into another...
    18. G

      Diversification of Resources

      Actually the solution to creating atmosphere in ships that can leak out is relatively simple. You don't need to go to the point of emulating fluid or gas dynamics to make it work. That would be entirely over kill and would eat the heck out of CPU. So I wonder what it is worth to Schine to have...
    19. G

      How to cure logic lagg

      I'll give you the summation first, so you can decide if you want to read the rest. You over simplified the interpreter. You also aren't looking at it at the correct level you should be looking at it machine code level or very least ASM and how it is in memory. The security issue is easily solved...
    20. G

      How to cure logic lagg

      They could stick all the stuff in one file for all the ships and all the bases. That would mean though each time they wanted to make a change for any object they would have to take the file off line and change and it would effect all of them at once. Packing it and sticking in the entities...