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    1. Valiant70

      Get Rid of Ship Cores

      The game may add ways to hide crew inside ships from detection. I seem to recall that this was discussed for precisely that reason. "Information warfare" will be a thing. You can't lock onto crew if you can't detect them within the ship! Besides, how do you know which one is the pilot if the...
    2. Valiant70

      Get Rid of Ship Cores

      Part of the problem with coring was that you could destroy the ENTIRE rest of the ship without killing it, which is stupid. Another part was that ships were TOTALLY frakked after losing shields. Neither of these is true anymore. The problem of killing the ship by hitting a single target is...
    3. Valiant70

      Ship Combat Additions

      It's the fact that the firing cursor moves rather than just the ship's nose, and there's no way to avoid that. It's impossible for me to be as precise with it as my mouse. For further information, a previous discussion I started on weapon firing arcs: Remove Weapon Firing Arcs TL;DR, big ships...
    4. Valiant70

      being able to edit Blueprints

      As Sachys said, you'll have to use a shipyard. Once shipyard are bug fixed and made non-terrible, they'll be the main way of making ships anyway, so it'll at least be more convenient then. Maybe we could get schema to add a ship wide remove/replace function.
    5. Valiant70

      StarMade v0.199.654 - Exploit fixes

      YOU FIXED IT!!! Thank you, Schema! The shape select is no longer dark and unreadable! We may still need a contrasting background for the darker blocks, but this itself is huge. My rotation display has been totally dark for two versions and completely wonky for I-don't-know-how-long!
    6. Valiant70

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      That would make it easier to build ships that don't fly in the normal direction according to their deck, like Slave I from Star Wars.
    7. Valiant70

      Minecraft in Starmade mod idea

      It's clear that the Starmade devs don't want to create a Minecraft-like experience, which is great! Starmade is its own unique game as it should be. That doesn't mean that some of us wouldn't enjoy dragging some aspects of Minecraft into Starmade's more versatile engine. This is a thread for...
    8. Valiant70

      Some visual inspiration for the new power reactors

      Might be a little late for this, but who knows. Try some visual inspiration from real life fusion reactors when considering the workings of Starmade reactors! Now of course we don't have to have *fusion* reactors per se, but something that looks cool would be nice.
    9. Valiant70

      Get Rid of Ship Cores

      Ship cores were okay for early alpha, as simple solution to: Provide center of mass/rotation Kill the ship Control the ship Link stuff to give the pilot control Make it obvious that the entity is a ship (do stuff under the hood?) There have been many, many suggestions for moving the ship core...
    10. Valiant70

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      We should just not have ship cores.
    11. Valiant70

      White background - Advance buildmode orientation

      Unfortunately that doesn't work with some crappy old graphics stuff... like what I'm currently stuck with.
    12. Valiant70

      Ship Combat Additions

      We *need* a lead-aim reticle. We *need* a COMPLETE AND TOTAL REWORK of weapons, aiming, and the HUD. I've discussed previously why the wide aiming arc is bad. One (rather large) reason is that it makes joysticks completely unusable. The firing arc needs to go, or at the VERY least reduced and...
    13. Valiant70

      Dev Update August 20th 2017

      How will this update handle shields and stuff? Will they still use the block-stuffing meta or something new?
    14. Valiant70

      Followers of Fizzbane's Fanciful Tech, Nightrune's Shipyard

      This is cool! Are these going into the game assets?
    15. Valiant70

      Criss' Thread

      Would you consider uploading the blueprints to the dock so we can play with them? I kind of want one for my home base.
    16. Valiant70

      Display Module as Logical I/O

      YAAAAAAAAAAAAASSSSSSS!!!
    17. Valiant70

      Saber's Thread

      Fine for now.
    18. Valiant70

      Saber's Thread

      Could we possibly have the 1m version soonish and the 1.25m version added later? A choice between a short and tall chair-back would be preferable anyway.
    19. Valiant70

      Dev Update August 20th 2017

      We wait with bated breath... but still don't rush yourself too much. :davewink:
    20. Valiant70

      Dev Update August 20th 2017

      Ah, I like that. It'll make the transition easier on servers and make more sense on our RP server as we make the switch. At this point everything is scaled linearly, which will be good to start with. I have some ideas for diminishing returns with mass and separately-balanced capship systems...