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    1. nightrune

      Anyone up for murdering the dev build when it comes out?

      Is it only following right now?
    2. nightrune

      Dev Blog : February 17th 2016

      Worth it, but start at the numbers and see if we can build something that works well there.
    3. nightrune

      Dev Blog : February 17th 2016

      This has me wondering if you could do it async from the rest of the game until a player shows up. Essentially this. Every sector has a passive mode. Page what you need up from disk, and run the sim for a little bit in a thread but not worry about time. Set the priority to low, and run ticks...
    4. nightrune

      Dev Blog : February 17th 2016

      If mining is a thing its the first thing I'm doing for sure. Next is fighter escorts, then Supporting frigates and carriers. Then Station Crackers. They'll be mine
    5. nightrune

      Dev Blog : February 17th 2016

      Any thoughts on how you are going balance turrets in all of this? Or thoughts on the balance in sims? I'm assuming they'll get min/maxed to hell.
    6. nightrune

      Recognized XOR Gate

      Yes please
    7. nightrune

      Read by Council Logic Space (an extra dimension)

      It's definitely creative, but for me its fun trying to fit it in. Generally you have to be more creative with more restrictions. I can understand wanting to remove logic pipes, but not hide all logic. You can't destroy the logic either, which I think is wrong.
    8. nightrune

      Read by Council Docked Subsystem Integration

      I see what your asking for, and for the most part I agree. For right now though, have you tried the remove replace filter in advanced build mode?
    9. nightrune

      Read by Council Tractor beams and ion canons

      There really is no good way to move a ship at your same speed. Would something like an attachment beam work? Basically you somehow fire and activate a beam the holds a ship relative to you. As long as your thrusters can keep up and your power can hold out. Then when you use the push beam its...
    10. nightrune

      Read by Council Inner Ship Remote icons

      This would be so awesome.
    11. nightrune

      Welcome onboard!

      Welcome onboard!
    12. nightrune

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      Completely realistic no, based on reality in a way that allows immersion while stimulating the imagination is great. The core of the idea is having sections for planets based on distance. I like it. I like for there to be somewhat of a reason for them to be there. The fact you might get mercury...
    13. nightrune

      Realistic Vs. Aesthetic Outer Space

      Real life is hard, and brutal. I want to have fun, explore and use my creative side when I get home from work. That or have great experiences with friends. Too realistic and its no longer fun. Many of the other space sim type games give you the "real" idea of space. You said it best when...
    14. nightrune

      Why enforcing the use of stations?

      I'd suggest reading through this: Frequent Suggestions Megathread Stations and Planets are likely to be a big part of larger gameplay. I'm excited for it. There are plans right now to allow station only blocks on "Capitol ships." If you are antsy though. There is a config setting that allows...
    15. nightrune

      Recognized Cloak, Jam, and Scan. System Revamp

      I feel like you could only need one ship with a big sensor array. It should be helping the other ships. This should stop gigantism. I was thinking that this should play into comms, but I feel like that's a bit more complicated.
    16. nightrune

      Read by Schine Astrotech beams CAN'T heal astronauts?

      They should probably just split those out. Give us a handheld astro tech, and a medkit. Then maybe add a healing station/bacta tank.
    17. nightrune

      my plain for Fleet controls what yours?

      Yeah the main thing will be a squad of fighters or small frigates to escort my mining vessels.
    18. nightrune

      Read by Council Destruction of damaged undocked entities

      I wonder it would be less jarring if its collision was just turned off on the parent until it was free.
    19. nightrune

      Recognized Cloak, Jam, and Scan. System Revamp

      Oh! So I was thinking what a drag it would be to have two different systems for jamming and sensors since they really are the same type of gear. I think sensors and jamming should just be combined. Basically to sense someone you have to give your position away, and to jam you have to give up...
    20. nightrune

      Read by Council Stronger Lights

      I'm fine with pre rendered directional lights. We don't need defered lighting everywhere, but it would be cool to have it as an option.