This has me wondering if you could do it async from the rest of the game until a player shows up.
Essentially this. Every sector has a passive mode. Page what you need up from disk, and run the sim for a little bit in a thread but not worry about time. Set the priority to low, and run ticks...
If mining is a thing its the first thing I'm doing for sure. Next is fighter escorts, then Supporting frigates and carriers. Then Station Crackers. They'll be mine
It's definitely creative, but for me its fun trying to fit it in. Generally you have to be more creative with more restrictions. I can understand wanting to remove logic pipes, but not hide all logic.
You can't destroy the logic either, which I think is wrong.
There really is no good way to move a ship at your same speed.
Would something like an attachment beam work? Basically you somehow fire and activate a beam the holds a ship relative to you. As long as your thrusters can keep up and your power can hold out.
Then when you use the push beam its...
Completely realistic no, based on reality in a way that allows immersion while stimulating the imagination is great. The core of the idea is having sections for planets based on distance. I like it.
I like for there to be somewhat of a reason for them to be there. The fact you might get mercury...
Real life is hard, and brutal. I want to have fun, explore and use my creative side when I get home from work. That or have great experiences with friends. Too realistic and its no longer fun. Many of the other space sim type games give you the "real" idea of space. You said it best when...
I'd suggest reading through this:
Frequent Suggestions Megathread
Stations and Planets are likely to be a big part of larger gameplay. I'm excited for it.
There are plans right now to allow station only blocks on "Capitol ships." If you are antsy though. There is a config setting that allows...
I feel like you could only need one ship with a big sensor array. It should be helping the other ships. This should stop gigantism.
I was thinking that this should play into comms, but I feel like that's a bit more complicated.
Oh! So I was thinking what a drag it would be to have two different systems for jamming and sensors since they really are the same type of gear. I think sensors and jamming should just be combined.
Basically to sense someone you have to give your position away, and to jam you have to give up...
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