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    1. Valiant70

      How do I make a salvager without a negative integrity? (Power 2.0)

      You didn't even read what you quoted. LOL
    2. Valiant70

      Prerelease v0.200.250

      Do you not understand why the acid model is a great idea? If you try to destroy all of those blocks in one engine update, you get lag. Slow it down like plasma burning through the ship, and you don't get lag. This is good.
    3. Valiant70

      At this point, will the devs listen to the playerbase even?

      The update is mostly good. The one bad part (stabilizers) can be disabled in configs.
    4. Valiant70

      Remove Stabilizers

      schema I see your stable release and raise you a suggestion thread. You've painted a masterpiece and stuck a big line of black gorilla tape across the middle. Just remove the one bad part so we can focus on all the good things, and the things we've wanted for a long time like manual turrets.
    5. Valiant70

      A Radicaly New Approach for Viable Planets:

      The full explanation is kind of hard to communicate, but there will always be issues mapping a bunch of square voxels onto a sphere. This is due to laws of mathematics and geometry, and cannot be overcome by clever programming. You must always make some tradeoff, either by sacrificing the...
    6. Valiant70

      Control mothership from docked ship, hide some docked entities

      I like the idea of a docked cockpit. That would also allow a ship to dock onto a "warp booster" that has FTL chambers and use it for FTL voyages without having to switch cockpits and fly from the booster itself. Yeah, if we could build doors that don't have cores on them that'd be great. No...
    7. Valiant70

      Tiny Blocks

      We’re not talking hundreds of blocks in Starmade. We are talking ten thousands to millions.
    8. Valiant70

      Stabilizer Mechanic Overhaul

      Where have you been the last few weeks??? Clearly not on Starmade Dock.
    9. Valiant70

      Tiny Blocks

      Given the overall scale of Starmade, I do NOT want this. Sure, small blocks would be cool, but the cost in performance would be too high. The cost in performance on Minecraft is already enough to bring most gaming PCs to their knees without some serious optimization mods. (...which don't even...
    10. Valiant70

      Dev Build Tracker

      If you have more than one chain, the stream seems to follow the closest one.
    11. Valiant70

      Dev Build Tracker

      If you know what's in the most recent dev builds, please post here. This is a place to share knowledge. For further discussion, please create a different thread and post a link here. Since the last news post (pre 0.200.269), I've noticed that the stabilizer beams/streams can be directed...
    12. Valiant70

      Stabilizer Mechanic Overhaul

      Why should nearby groups combine? That just reduces the flexibility of the system. With my concept, two stabilizer groups can be right next to each other, only they should only get the same efficiency as one big one. I may need to clarify that more in my other post.
    13. Valiant70

      Stabilizer Mechanic Overhaul

      Without penalties for proximity to another group, you can just divide a group in half to get more efficiency, essentially leading to a zillion one-block groups, which is far worse.
    14. Valiant70

      If you could add/change/remove one thing in Starmade, what would it be?

      Remove the stabilizer mechanic altogether and do something else.
    15. Valiant70

      Stabilizer Mechanic Overhaul

      My idea does the same thing indirectly - group size and proximity to other groups (and reactor) both reduce efficiency. To get the same efficiency with a large group, it has to be farther from the rest. It's just not as cut and dry.
    16. Valiant70

      Stabilizer Mechanic Overhaul

      Why should larger groups have to be further away?
    17. Valiant70

      Stabilizer Mechanic Overhaul

      Stabilizer Mechanics: Flux Dissipation My idea does something similar. The larger a group, the less cooling per block.
    18. Valiant70

      Prerelease v0.200.250

      The ideas in my signature would be major improvements. They wouldn't fix everything, but would help a lot.
    19. Valiant70

      Prerelease v0.200.250

      This cracked me up, because this is exactly what the power update was supposed to prevent.
    20. Valiant70

      Prerelease v0.200.250

      The streams can now be directed individually. This isn't good news though, because it means Schema is probably going through with the current mechanics. Agree. Utter nonsense. You build a ship. It works. You either decorate it or not. That's how it should work. Decorating a ship should not...