The connection between reactor and stabilizers has done a passable job of dealing with islands. While they're still possible, they're harder to defend. The trouble is the mechanics still end up tying everything to a single axis, and in one direction at that. Additive stabilizer distance...
Just to clarify, would these need to be distinct tiers? I don’t think that’s something Schema would want. It seems like everything is going in the direction of being continuously variable.
This implements the core functionalities and consequences of a crew system, and leaves room for adding crew with little modification to ships. To add crew:
Reduce the base bonus of crew chambers
Add a bonus for crew working at workstations within the rooms.
Add living space requirements...
I've seen it. You wouldn't want to turn your thrusters, shields, guns, or reactor into a room like that though. That fixes chambers. This fixes the rest. You don't HAVE to have the extra space. You can add a few more blocks and squash it all together to get the same performance. It'll just be a...
You want space in ships? Then make that the optimal design choice.
Take out stabilizers completely
Give all systems a performance bonus for being a few blocks away from other systems. Maybe it lets them stay cooler and run harder? You could explain that a lot of ways.
Reactors provide power...
I highly doubt it's a matter of proper coding. It's more about the nature of voxels and data structures. Schema could explain it better because I don't know how he did his engine, but what I do know:
Best case scenario is that you "vaporize" the broken off part. That eliminates the load of...
They're going to say something about "volume tanking," which I'm not sure is even a problem. It sounds a lot like spaced armor, which also shouldn't be removed because the spaced armor concept helps RP ships that have interior spaces around important things.
This is true, but if the stabilizers get worked on some more they could become something interesting and worth keeping. Otherwise we need to get rid of them. Dev builds have slowed down today so I think Schema might be scheming something. Give it a couple days and see if the Schine crew comes up...
The only reasonable thing you can do for that right now is try to make interiors less of a detriment by adjusting the values for decoration blocks. They're too heavy, and add absolutely nothing functional. They should be lighter (like they were before!) and add some armor HP since system HP is...
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