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    1. Valiant70

      Stabilizer Mechanics: Flux Dissipation

      The connection between reactor and stabilizers has done a passable job of dealing with islands. While they're still possible, they're harder to defend. The trouble is the mechanics still end up tying everything to a single axis, and in one direction at that. Additive stabilizer distance...
    2. Valiant70

      Brainstorm This: Crew Chambers (no crew)

      I have a mental image of a 2-meter high chamber with an NPC crammed into every tile.
    3. Valiant70

      Brainstorm This: Crew Chambers (no crew)

      Just to clarify, would these need to be distinct tiers? I don’t think that’s something Schema would want. It seems like everything is going in the direction of being continuously variable.
    4. Valiant70

      Criss' Thread

      The second one looks better.
    5. Valiant70

      Brainstorm This: Crew Chambers (no crew)

      "Please state the nature of the medical emergency."
    6. Valiant70

      Brainstorm This: Crew Chambers (no crew)

      This implements the core functionalities and consequences of a crew system, and leaves room for adding crew with little modification to ships. To add crew: Reduce the base bonus of crew chambers Add a bonus for crew working at workstations within the rooms. Add living space requirements...
    7. Valiant70

      Bait people into putting space in their ships

      I've seen it. You wouldn't want to turn your thrusters, shields, guns, or reactor into a room like that though. That fixes chambers. This fixes the rest. You don't HAVE to have the extra space. You can add a few more blocks and squash it all together to get the same performance. It'll just be a...
    8. Valiant70

      Bait people into putting space in their ships

      Sure! Anything that makes packing worthless blocks around systems less worthwhile would work.
    9. Valiant70

      Bait people into putting space in their ships

      Come to think of it, we might not need structural integrity as badly either since this would kill kilometers-wide spaghetti wads.
    10. Valiant70

      Bait people into putting space in their ships

      You want space in ships? Then make that the optimal design choice. Take out stabilizers completely Give all systems a performance bonus for being a few blocks away from other systems. Maybe it lets them stay cooler and run harder? You could explain that a lot of ways. Reactors provide power...
    11. Valiant70

      Prerelease v0.200.250

      I highly doubt it's a matter of proper coding. It's more about the nature of voxels and data structures. Schema could explain it better because I don't know how he did his engine, but what I do know: Best case scenario is that you "vaporize" the broken off part. That eliminates the load of...
    12. Valiant70

      Prerelease v0.200.250

      Yeah, if that wasn't so CPU intensive. There would be no way to have large battles.
    13. Valiant70

      Prerelease v0.200.250

      I would've thought this would at least prevent islanding. Is it the wonky shields that make this viable?
    14. Valiant70

      Remove Stabilizers

      Not sure really, but I suspect there's a mechanic being considered that prevents stabilizers from forcing a specific shape for ships.
    15. Valiant70

      Prerelease v0.200.250

      They're going to say something about "volume tanking," which I'm not sure is even a problem. It sounds a lot like spaced armor, which also shouldn't be removed because the spaced armor concept helps RP ships that have interior spaces around important things.
    16. Valiant70

      Prerelease v0.200.250

      That was me, and I even commented that it's not as strong as it looks at the end of the post.
    17. Valiant70

      Make Decorations Lighter or give them Armor HP

      What's next? Are they going to kill spaced armor somehow and put RP ships at more of a disadvantage?
    18. Valiant70

      Make Decorations Lighter or give them Armor HP

      Decoration will rely heavily on different colors and shapes of hull until this is fixed.
    19. Valiant70

      Prerelease v0.200.250

      This is true, but if the stabilizers get worked on some more they could become something interesting and worth keeping. Otherwise we need to get rid of them. Dev builds have slowed down today so I think Schema might be scheming something. Give it a couple days and see if the Schine crew comes up...
    20. Valiant70

      Prerelease v0.200.250

      The only reasonable thing you can do for that right now is try to make interiors less of a detriment by adjusting the values for decoration blocks. They're too heavy, and add absolutely nothing functional. They should be lighter (like they were before!) and add some armor HP since system HP is...