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    1. Valiant70

      Remove Stabilizers

      Work in recent dev builds has debugged and improved the current stabilizer mechanics. I can't find any evidence of mechanics changes.
    2. Valiant70

      Whole buncha rogue planets

      Mining the rings of a planet??? YES PLEASE!
    3. Valiant70

      Make Decorations Lighter or give them Armor HP

      I think it got changed back. Not sure. I talked to Lancake about it and guess what? He listened.
    4. Valiant70

      Voxels Versus Creative Freedom

      Where I come from, that's not called advice. It's called an insult. Either way, it's not particularly useful. I think the difference in opinion stems from our experience with drastically differing scales of ships. My experience is with smaller ships and far less lag.
    5. Valiant70

      Voxels Versus Creative Freedom

      I want to see some blueprints and battle footage to prove they defeat undecorated versions. Sure, I can build a ship that will swab the deck with most any RP build. Will it match a minmaxed build? Doubt it. I'm still waiting for evidence that ships with decorated systems in discrete chunks are...
    6. Valiant70

      Voxels Versus Creative Freedom

      Has it been proven that removing the decorations does NOT in any way grant an advantage over the originals? If you're claiming to be helpful, you're going to need to explain some more of the how and why, as well as how this actually helps RP ships. I've experimented with docked hulls but...
    7. Valiant70

      Prerelease v0.200.250

      Keep adding blocks until you drop below 25% stability. You'll find out. IDK what it is in the current build.
    8. Valiant70

      Voxels Versus Creative Freedom

      Minimalism isn't the issue. The issue is specific undesirable results of minimalism: Sci-fi ships are often shaped a certain way because it works in that universe. Take Star Trek for example. If we had highly explosive warp engines in Starmade, we would either see them heavily armored, or...
    9. Valiant70

      Voxels Versus Creative Freedom

      Voxels are meant to provide creative freedom, but on some level they're working against it instead. In this thread I want to try to explore why, and search for ways to increase creative freedom. For the sake of discussion, I'll be using the old power system that everyone is more familiar with...
    10. Valiant70

      Chamber System Mechanics Improvement

      I just realized that this would require stealth, detection, and FTL to become separate systems again so that the modules have something to enhance. But hey, that's a good thing. They're weird the way they are. If you really want reactors to be warp cores, then we can just connect FTL to the...
    11. Valiant70

      Chambers are kind of cool, but they could be better and make more sense...

      Chambers are kind of cool, but they could be better and make more sense. https://starmadedock.net/threads/chamber-system-rework.30096/
    12. Valiant70

      Prerelease v0.200.250

      I'll just put it nicely and just say: It didn't work. The number isn't the issue. It's the concept. The concept needs to change, not the config. I'm pretty sure that was done for computational reasons. I suggested conduits and explained why, and Lancake said the required calculations (group...
    13. Valiant70

      Stabilizer Mechanics: Flux Dissipation

      Fair enough.
    14. Valiant70

      Chamber System Mechanics Improvement

      Terminology changes: Chambers -> Advanced Modules or Auxiliary Modules Chamber Capacity -> CPU Mechanics Changes CPU% is ship-wide. Individual adv. modules can be activated and deactivated from a control panel provided there is enough CPU. Modules have a "loading time" while the CPU brings...
    15. Valiant70

      Stabilizer Mechanics: Flux Dissipation

      I imagined flux as a sort of weird science-fantasy energy that messes with the reactor if you don't get rid of it. Does heat affecting stability make sense to non-technical players? Heh... That's better than what's in the pre-release, but still kind of crappy. A correlation between reactor...
    16. Valiant70

      What makes a good mechanic?

      As I understand, alpha is supposed to be anti-armor while rapidfire is supposed to be anti-bulk, and it is likely to change significantly in the next update.
    17. Valiant70

      What makes a good mechanic?

      Most of the concepts introduced in this update have problems in one way or another, or could have been done better another way. Stabilizers are the worst offender. All they've done is stretch ships out into needles. Schine's NPC ships don't count because they're all yachts, and no warships...
    18. Valiant70

      Stabilizer Mechanics: Flux Dissipation

      Capacity provides purpose to blocks that can’t reach full efficiency for one reason or another. Efficiency is needed for operation, while capacity is needed to withstand battle damage (or maybe to use stealth).
    19. Valiant70

      Turret nerfs

      Yes. There has GOT to be a better way to balance small turrets, because this SUCKS. That's even worse!! Okay, now we're getting somewhere. Maybe we can get an idea together to make AI into a system all its own, both for turrets and for ships themselves. I'd like if it wasn't terribly large or...
    20. Valiant70

      Stabilizer Mechanics: Flux Dissipation

      The only think I'm not sure about is how this could tie into the use of multiple reactor and switching between them.